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39
.env
39
.env
@@ -1,39 +0,0 @@
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# Flic to PWA WebPush Configuration
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# --- VAPID Keys (Required) ---
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# Generate using: npx web-push generate-vapid-keys
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VAPID_PUBLIC_KEY=BKfRJXjSQmAJ452gLwlK_8scGrW6qMU1mBRp39ONtcQHkSsQgmLAaODIyGbgHyRpnDEv3HfXV1oGh3SC0fHxY0E
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VAPID_PRIVATE_KEY=ErEgsDKYQi5j2KPERC_gCtrEALAD0k-dWSwrrcD0-JU
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VAPID_SUBJECT=mailto:admin@virtonline.eu
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# --- Server Configuration ---
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# Internal port for the Node.js app
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PORT=3000
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SUBSCRIPTIONS_FILE=subscriptions.json
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DEFAULT_BUTTON_NAME=game-button
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# --- Authentication (Optional) ---
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# If both USERNAME and PASSWORD are set, Basic Auth will be enabled for:
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# - POST /subscribe
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# - GET /webhook
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# Leave blank to disable authentication.
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BASIC_AUTH_USERNAME=player
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BASIC_AUTH_PASSWORD=SevenOfNine
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# --- Web Push Retry Configuration (Optional) ---
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# Number of retries on failure (e.g., DNS issues)
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NOTIFICATION_MAX_RETRIES=3
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# First retry delay in milliseconds (minimal delay for immediate retry)
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NOTIFICATION_FIRST_RETRY_DELAY_MS=10
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# Base delay in milliseconds for subsequent retries (used for exponential backoff)
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NOTIFICATION_SUBSEQUENT_RETRY_DELAY_MS=1000
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# --- Network Configuration (Optional) ---
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# Timeout for DNS lookups (ms)
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DNS_TIMEOUT_MS=5000
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# Timeout for outgoing HTTP requests (ms)
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HTTP_TIMEOUT_MS=10000
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# --- Logging ---
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# Controls log verbosity: error, warn, info, debug
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LOG_LEVEL=info
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65
README.md
65
README.md
@@ -51,31 +51,31 @@ It's designed to be run as a Docker container and integrated with Traefik v3 for
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This will output a Public Key and a Private Key.
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3. **Configure Environment Variables:**
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* Copy the example `.env` file:
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```bash
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cp .env.example .env
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```
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* Edit the `.env` file with your specific values:
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* `VAPID_PUBLIC_KEY`: The public key generated in step 2. **Your PWA will also need this key** when it subscribes to push notifications.
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* `VAPID_PRIVATE_KEY`: The private key generated in step 2. **Keep this secret!**
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* `VAPID_SUBJECT`: A `mailto:` or `https:` URL identifying you or your application (e.g., `mailto:admin@yourdomain.com`). Used by push services to contact you.
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* `PORT`: (Default: `3000`) The internal port the Node.js app listens on. Traefik will map to this.
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* `SUBSCRIPTIONS_FILE`: (Default: `subscriptions.json`) The path *inside the container* where the button-to-subscription mapping is stored.
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* `DEFAULT_BUTTON_NAME`: (Default: `game-button`) The default button name to use when the `Button-Name` header is not provided in the webhook request.
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* `BASIC_AUTH_USERNAME`: (Optional) Username for Basic Authentication. If set along with `BASIC_AUTH_PASSWORD`, authentication will be enabled for `/webhook` and `/subscribe`.
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* `BASIC_AUTH_PASSWORD`: (Optional) Password for Basic Authentication. If set along with `BASIC_AUTH_USERNAME`, authentication will be enabled.
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* `NOTIFICATION_MAX_RETRIES`: (Default: `3`) Number of retry attempts for failed push notifications. Must be a number.
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* `NOTIFICATION_FIRST_RETRY_DELAY_MS`: (Default: `10`) Delay in milliseconds for the first retry attempt. Setting to 0-10ms provides near-immediate first retry for transient DNS issues. Must be a number.
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* `NOTIFICATION_SUBSEQUENT_RETRY_DELAY_MS`: (Default: `1000`) Base delay in milliseconds for subsequent retries. Each additional retry uses this value with exponential backoff and jitter. Must be a number.
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* `DNS_TIMEOUT_MS`: (Default: `5000`) DNS resolution timeout in milliseconds. Must be a number.
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* `HTTP_TIMEOUT_MS`: (Default: `10000`) HTTP request timeout in milliseconds. Must be a number.
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* `LOG_LEVEL`: (Default: `info`) Controls verbosity of logs. Valid values are `error`, `warn`, `info`, or `debug`. Use `debug` to see detailed header information and other diagnostic messages.
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* Copy the example `.env` file:
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```bash
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cp .env.example .env
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```
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* Edit the `.env` file with your specific values:
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* `VAPID_PUBLIC_KEY`: The public key generated in step 2. **Your PWA will also need this key** when it subscribes to push notifications.
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* `VAPID_PRIVATE_KEY`: The private key generated in step 2. **Keep this secret!**
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* `VAPID_SUBJECT`: A `mailto:` or `https:` URL identifying you or your application (e.g., `mailto:admin@yourdomain.com`). Used by push services to contact you.
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* `PORT`: (Default: `3000`) The internal port the Node.js app listens on. Traefik will map to this.
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* `SUBSCRIPTIONS_FILE`: (Default: `subscriptions.json`) The path *inside the container* where the button-to-subscription mapping is stored.
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* `DEFAULT_BUTTON_NAME`: (Default: `game-button`) The default button name to use when the `Button-Name` header is not provided in the webhook request.
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* `BASIC_AUTH_USERNAME`: (Optional) Username for Basic Authentication. If set along with `BASIC_AUTH_PASSWORD`, authentication will be enabled for `/webhook` and `/subscribe`.
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* `BASIC_AUTH_PASSWORD`: (Optional) Password for Basic Authentication. If set along with `BASIC_AUTH_USERNAME`, authentication will be enabled.
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* `NOTIFICATION_MAX_RETRIES`: (Default: `3`) Number of retry attempts for failed push notifications. Must be a number.
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* `NOTIFICATION_FIRST_RETRY_DELAY_MS`: (Default: `10`) Delay in milliseconds for the first retry attempt. Setting to 0-10ms provides near-immediate first retry for transient DNS issues. Must be a number.
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* `NOTIFICATION_SUBSEQUENT_RETRY_DELAY_MS`: (Default: `1000`) Base delay in milliseconds for subsequent retries. Each additional retry uses this value with exponential backoff and jitter. Must be a number.
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* `DNS_TIMEOUT_MS`: (Default: `5000`) DNS resolution timeout in milliseconds. Must be a number.
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* `HTTP_TIMEOUT_MS`: (Default: `10000`) HTTP request timeout in milliseconds. Must be a number.
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* `LOG_LEVEL`: (Default: `info`) Controls verbosity of logs. Valid values are `error`, `warn`, `info`, or `debug`. Use `debug` to see detailed header information and other diagnostic messages.
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4. **Configure Traefik Labels:**
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* Copy the example `labels` file:
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```bash
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cp labels.example labels
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```
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* Copy the example `labels` file:
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```bash
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cp labels.example labels
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```
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## Running the Service
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@@ -114,11 +114,11 @@ In your Flic app or Flic Hub SDK interface:
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2. Add an "Internet Request" action.
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3. Fill in the following details:
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* Select the `GET` method.
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* Set URL with query parameter: `https://webpush.virtonline.eu/webhook/SingleClick`
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* Set URL with query parameter: `https://<your_domain>/webhook/SingleClick` (Replace `<your_domain>` with your actual service domain, e.g., `webpush.virtonline.eu`).
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* **If Basic Authentication is enabled:**
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* Set the Headers:
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* Set the `Key` fields to `Authorization`.
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* Set the `Value` fields to `Basic <base64 encoded username:password>` (e.g., `Basic dXNlcm5hbWU6cGFzc3dvcmQ=`). Use `$(echo -n 'user:password' | base64)` to generate the base64 encoded string.
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* Set the `Value` fields to `Basic <base64 encoded username:password>`.
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* Click `ADD`.
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* Tap on `SAVE ACTION`.
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4. Repeat for Double Click (i.e., `/DoubleClick`) and Hold (i.e., `/Hold`) events.
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@@ -160,7 +160,7 @@ Search the Play Store - there might be others with similar names.
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* `subscription` (object, required): The [PushSubscription object](https://developer.mozilla.org/en-US/docs/Web/API/PushSubscription) obtained from the browser's Push API.
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```json
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{
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"button_id": "game-button",
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"button_id": "game-button", // Optional, defaults to DEFAULT_BUTTON_NAME environment variable
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"subscription": {
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"endpoint": "https://your_pwa_push_endpoint...",
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"expirationTime": null,
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@@ -182,10 +182,19 @@ Search the Play Store - there might be others with similar names.
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* **Authentication:** Optional Basic Authentication via `Authorization` header if `BASIC_AUTH_USERNAME` and `BASIC_AUTH_PASSWORD` are configured.
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* **URL Parameters:**
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* `click_type` (required): The type of button press (e.g., `SingleClick`, `DoubleClick`, or `Hold`).
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* **Optional Headers:**
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* **Required Headers:**
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* `Button-Name`: The identifier of the Flic button (sent by the Flic system). If not provided, the value of `DEFAULT_BUTTON_NAME` environment variable will be used as a fallback.
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* **Optional Headers:**
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* `Timestamp`: Timestamp of the button event (sent by the Flic system).
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* `Button-Battery-Level`: The battery level percentage of the button (sent by the Flic system).
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* **Push Notification Payload (`data` field):** The service sends a JSON payload within the push notification. The client-side Service Worker can access this data via `event.data.json()`. The structure is:
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```bash
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curl -X GET https://webpush.virtonline.eu/webhook/SingleClick \
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-H 'Authorization: Basic cGxheWVyOlNldmVuT2ZOaW5l' \
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-H "Button-Name: Game-button" \
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-H "Timestamp: 2025-03-26T01:10:20Z" \
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-H "Button-Battery-Level: 100"
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```
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* **Responses:**
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* `200 OK`: Webhook received, push notification sent successfully.
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* `400 Bad Request`: Missing `Button-Name` header or `click_type` URL parameter.
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@@ -223,7 +232,7 @@ If you receive a different response, refer to the Troubleshooting section below.
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## Troubleshooting
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* **Check Backend Logs:** `docker logs flic-webhook-webpush`. Look for errors related to configuration, file access, JSON parsing, authentication, or sending push notifications.
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* To see detailed debug information including all headers received from the Flic button, set `LOG_LEVEL=debug` in your .env file.
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* To see detailed debug information including all headers received from the Flic button, set `LOG_LEVEL=debug` in your .env file.
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* **Check Traefik Logs:** `docker logs traefik`. Look for routing errors or certificate issues.
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* **Verify `.env`:** Ensure all required variables are set correctly, especially VAPID keys and Traefik settings.
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* **Verify `labels`:** Double-check that variables were correctly substituted manually and match your `.env` and Traefik setup.
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Block a user