Initial commit

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cpu
2025-03-22 22:31:00 +01:00
parent 91d2f8bc6e
commit 1cd819938f
37 changed files with 4154 additions and 2 deletions

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js/config.js Normal file
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// config.js
import { getEnv, waitForEnv } from './env-loader.js';
// Initialize environment variables
let envInitialized = false;
let initPromise = null;
// Function to ensure environment variables are loaded
export async function ensureEnvLoaded() {
if (envInitialized) return;
if (!initPromise) {
initPromise = waitForEnv().then(() => {
envInitialized = true;
console.log('Environment variables loaded in config.js');
});
}
return initPromise;
}
// Initialize immediately
ensureEnvLoaded();
// Direct access to environment variables (synchronous, may return default values if called too early)
export function getPublicVapidKey() {
return getEnv('PUBLIC_VAPID_KEY');
}
export function getBackendUrl() {
return getEnv('BACKEND_URL');
}
export const FLIC_BUTTON_ID = 'game-button'; // Example ID, might need configuration
export const LOCAL_STORAGE_KEY = 'gameTimerData';
// Default player settings
export const DEFAULT_PLAYER_TIME_SECONDS = 300; // 5 minutes
export const DEFAULT_PLAYERS = [
{ id: 1, name: 'Player 1', timeInSeconds: DEFAULT_PLAYER_TIME_SECONDS, remainingTime: DEFAULT_PLAYER_TIME_SECONDS, image: null },
{ id: 2, name: 'Player 2', timeInSeconds: DEFAULT_PLAYER_TIME_SECONDS, remainingTime: DEFAULT_PLAYER_TIME_SECONDS, image: null }
];
// CSS Classes (optional, but can help consistency)
export const CSS_CLASSES = {
ACTIVE_PLAYER: 'active-player',
INACTIVE_PLAYER: 'inactive-player',
TIMER_ACTIVE: 'timer-active',
TIMER_FINISHED: 'timer-finished',
MODAL_ACTIVE: 'active',
CAMERA_ACTIVE: 'active'
};
// Game States
export const GAME_STATES = {
SETUP: 'setup',
RUNNING: 'running',
PAUSED: 'paused',
OVER: 'over'
};
// Flic Actions
export const FLIC_ACTIONS = {
SINGLE_CLICK: 'SingleClick',
DOUBLE_CLICK: 'DoubleClick',
HOLD: 'Hold'
};