Initial commit

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cpu
2025-03-22 22:31:00 +01:00
parent 91d2f8bc6e
commit 1cd819938f
37 changed files with 4154 additions and 2 deletions

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js/core/eventHandlers.js Normal file
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// eventHandlers.js - UI event handlers
import * as config from '../config.js';
import * as state from './state.js';
import * as ui from '../ui/ui.js';
import audioManager from '../ui/audio.js';
import camera from '../ui/camera.js';
import { togglePauseResume, fullResetApp } from './gameActions.js';
import { handlePlayerFormSubmit, handleDeletePlayer } from './playerManager.js';
export function handleGameButtonClick() {
audioManager.play('buttonClick');
togglePauseResume();
}
export function handleSetupButtonClick() {
audioManager.play('buttonClick');
if (state.getGameState() === config.GAME_STATES.RUNNING) {
alert('Please pause the game before editing players.');
return;
}
const currentPlayer = state.getCurrentPlayer();
if (!currentPlayer) {
console.warn("Edit clicked but no current player?");
return; // Or show Add Player modal?
}
camera.stopStream(); // Ensure camera is off before opening modal
ui.showPlayerModal(false, currentPlayer);
}
export function handleAddPlayerButtonClick() {
audioManager.play('buttonClick');
if (state.getGameState() === config.GAME_STATES.RUNNING) {
alert('Please pause the game before adding players.');
return;
}
camera.stopStream(); // Ensure camera is off before opening modal
ui.showPlayerModal(true);
}
export function handleResetButtonClick() {
audioManager.play('buttonClick');
if (state.getGameState() === config.GAME_STATES.RUNNING) {
alert('Please pause the game before resetting.');
return;
}
ui.showResetModal();
}
export function handlePlayerModalCancel() {
audioManager.play('buttonClick');
ui.hidePlayerModal();
camera.stopStream(); // Make sure camera turns off
}
export function handleResetConfirm() {
audioManager.play('buttonClick');
fullResetApp();
}
export function handleResetCancel() {
audioManager.play('buttonClick');
ui.hideResetModal();
}
export function handleCameraButtonClick(event) {
event.preventDefault(); // Prevent form submission if inside form
audioManager.play('buttonClick');
camera.open(); // Open the camera interface
}
// --- Timer Callbacks ---
export function handleTimerTick() {
// Timer module already updated the state, just need to redraw UI
ui.renderPlayers();
}
export function handlePlayerSwitchOnTimer(newPlayerIndex) {
// Timer detected current player ran out, found next player
console.log(`Timer switching to player index: ${newPlayerIndex}`);
// Import switchToPlayer dynamically to avoid circular dependency
import('./playerManager.js').then(module => {
module.switchToPlayer(newPlayerIndex);
});
// Sound is handled in switchToPlayer
}
// --- Camera Callback ---
export function handleCameraCapture(imageDataUrl) {
console.log("Image captured");
ui.updateImagePreviewFromDataUrl(imageDataUrl);
// Camera module already closed the camera UI
}