This commit is contained in:
cpu
2025-03-28 22:36:08 +01:00
parent 08632ee711
commit 5763407edc
33 changed files with 664 additions and 491 deletions

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* {
margin: 0;
padding: 0;
box-sizing: border-box;
font-family: Arial, sans-serif;
}
body {
background-color: #f5f5f5;
color: #333;
overflow-x: hidden;
}
.app-container {
max-width: 100%;
margin: 0 auto;
min-height: 100vh;
display: flex;
flex-direction: column;
}
.header {
background-color: #2c3e50;
color: white;
padding: 1rem;
display: flex;
justify-content: space-between;
align-items: center;
position: fixed;
top: 0;
width: 100%;
z-index: 10;
}
.game-controls {
text-align: center;
flex: 1;
}
.game-button {
background-color: #3498db;
color: white;
border: none;
padding: 0.5rem 1rem;
border-radius: 4px;
font-size: 1rem;
cursor: pointer;
}
.header-buttons {
display: flex;
gap: 0.5rem;
}
.header-button {
background-color: transparent;
color: white;
border: none;
font-size: 1.2rem;
cursor: pointer;
width: 40px;
height: 40px;
display: flex;
align-items: center;
justify-content: center;
border-radius: 50%;
}
.header-button:hover {
background-color: rgba(255, 255, 255, 0.1);
}
.carousel-container {
margin-top: 70px;
margin-bottom: 60px; /* Add some space for the footer */
width: 100%;
overflow: hidden;
flex: 1;
touch-action: pan-x;
}
.carousel {
display: flex;
transition: transform 0.3s ease;
height: calc(100vh - 70px);
}
/* Adjust the preview image in the modal to maintain consistency */
#imagePreview.player-image {
width: 180px; /* Slightly smaller than the main display but still larger than original 120px */
height: 180px;
margin: 0.5rem auto;
}
.player-card {
min-width: 100%;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
padding: 2rem; /* Increased from 1rem for more spacing */
transition: all 0.3s ease;
}
.active-player {
opacity: 1;
}
.inactive-player {
opacity: 0.6;
}
/* New styles for timer active state */
.player-timer {
font-size: 4rem;
font-weight: bold;
margin: 1rem 0;
padding: 0.5rem 1.5rem;
border-radius: 12px;
position: relative;
}
/* Timer background effect when game is running */
.timer-active {
background-color: #ffecee; /* Light red base color */
box-shadow: 0 0 15px rgba(231, 76, 60, 0.5);
animation: pulsate 1.5s ease-out infinite;
}
/* Timer of a player that has run out of time */
.timer-finished {
color: #e74c3c;
text-decoration: line-through;
opacity: 0.7;
}
/* Pulsating animation */
@keyframes pulsate {
0% {
box-shadow: 0 0 0 0 rgba(231, 76, 60, 0.7);
background-color: #ffecee;
}
50% {
box-shadow: 0 0 20px 0 rgba(231, 76, 60, 0.5);
background-color: #ffe0e0;
}
100% {
box-shadow: 0 0 0 0 rgba(231, 76, 60, 0.7);
background-color: #ffecee;
}
}
.player-image {
width: 240px; /* Doubled from 120px */
height: 240px; /* Doubled from 120px */
border-radius: 50%;
background-color: #ddd;
display: flex;
align-items: center;
justify-content: center;
margin-bottom: 2rem; /* Increased from 1rem */
overflow: hidden;
box-shadow: 0 4px 8px rgba(0, 0, 0, 0.2); /* Added shadow for better visual presence */
}
.player-image img {
width: 100%;
height: 100%;
object-fit: cover;
}
.player-image i {
font-size: 6rem; /* Doubled from 3rem */
color: #888;
}
.player-name {
font-size: 3rem; /* Doubled from 1.5rem */
margin-bottom: 1rem; /* Increased from 0.5rem */
font-weight: bold;
text-align: center;
}
.modal {
position: fixed;
top: 0;
left: 0;
width: 100%;
height: 100%;
background-color: rgba(0, 0, 0, 0.7);
display: flex;
align-items: center;
justify-content: center;
z-index: 20;
opacity: 0;
pointer-events: none;
transition: opacity 0.3s ease;
}
.modal.active {
opacity: 1;
pointer-events: auto;
}
.modal-content {
background-color: white;
padding: 2rem;
border-radius: 8px;
width: 90%;
max-width: 500px;
}
.form-group {
margin-bottom: 1rem;
}
.form-group label {
display: block;
margin-bottom: 0.5rem;
font-weight: bold;
}
.form-group input {
width: 100%;
padding: 0.5rem;
border: 1px solid #ddd;
border-radius: 4px;
}
.form-buttons {
display: flex;
justify-content: space-between;
margin-top: 1rem;
}
.form-buttons button {
padding: 0.5rem 1rem;
border: none;
border-radius: 4px;
cursor: pointer;
flex: 1;
margin: 0 0.5rem;
}
.form-buttons button:first-child {
margin-left: 0;
}
.form-buttons button:last-child {
margin-right: 0;
}
.delete-button-container {
margin-top: 1rem;
}
.save-button {
background-color: #27ae60;
color: white;
}
.cancel-button {
background-color: #e74c3c;
color: white;
}
.delete-button {
background-color: #e74c3c;
color: white;
width: 100%;
}
/* Add these styles to your styles.css file */
.image-input-container {
display: flex;
gap: 10px;
align-items: center;
margin-bottom: 10px;
}
.camera-button {
background-color: #3498db;
color: white;
border: none;
padding: 0.5rem;
border-radius: 4px;
cursor: pointer;
display: flex;
align-items: center;
gap: 5px;
}
.camera-button:hover {
background-color: #2980b9;
}
/* Optional: Hide the default file input appearance and use a custom button */
input[type="file"] {
max-width: 120px;
}
.camera-container {
position: fixed;
top: 0;
left: 0;
width: 100%;
height: 100%;
background-color: #000;
z-index: 30;
display: none;
flex-direction: column;
}
.camera-container.active {
display: flex;
}
.camera-view {
flex: 1;
position: relative;
overflow: hidden;
}
.camera-view video {
width: 100%;
height: 100%;
object-fit: cover;
}
.camera-controls {
display: flex;
justify-content: space-around;
padding: 1rem;
background-color: #222;
}
.camera-button-large {
width: 60px;
height: 60px;
border-radius: 50%;
background-color: #fff;
border: 3px solid #3498db;
cursor: pointer;
}
.camera-button-cancel {
background-color: #e74c3c;
color: white;
border: none;
padding: 0.5rem 1rem;
border-radius: 4px;
cursor: pointer;
}
.app-footer {
background-color: #2c3e50;
color: white;
padding: 1rem;
text-align: center;
font-size: 0.9rem;
margin-top: auto; /* This pushes the footer to the bottom when possible */
}
.author-info {
display: flex;
flex-direction: column;
align-items: center;
gap: 0.3rem;
}

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<meta name="theme-color" content="#2c3e50">
<title>Game Timer</title>
<link rel="manifest" href="manifest.json">
<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.4.2/css/all.min.css">
<link rel="stylesheet" href="css/styles.css">
</head>
<body>
<div class="app-container">
<header class="header">
<div class="game-controls">
<button id="gameButton" class="game-button">Start Game</button>
</div>
<div class="header-buttons">
<button id="resetButton" class="header-button" title="Reset All Data">
<i class="fas fa-redo-alt"></i>
</button>
<button id="addPlayerButton" class="header-button" title="Add New Player">
<i class="fas fa-user-plus"></i>
</button>
<button id="setupButton" class="header-button" title="Setup Current Player">
<i class="fas fa-cog"></i>
</button>
</div>
</header>
<div class="carousel-container">
<div id="carousel" class="carousel">
<!-- Player cards will be dynamically inserted here -->
</div>
</div>
</div>
<!-- Player Edit Modal -->
<div id="playerModal" class="modal">
<div class="modal-content">
<h2 id="modalTitle">Edit Player</h2>
<form id="playerForm">
<div class="form-group">
<label for="playerName">Name</label>
<input type="text" id="playerName" required>
</div>
<div class="form-group">
<label for="playerImage">Image</label>
<div class="image-input-container">
<input type="file" id="playerImage" accept="image/*">
<button type="button" id="cameraButton" class="camera-button">
<i class="fas fa-camera"></i> Take Photo
</button>
</div>
<div id="imagePreview" class="player-image" style="margin-top: 0.5rem;">
<i class="fas fa-user"></i>
</div>
</div>
<div id="playerTimeContainer" class="form-group">
<label for="playerTime">Time (minutes)</label>
<input type="number" id="playerTime" min="1" max="180" value="5" required>
</div>
<div id="remainingTimeContainer" class="form-group" style="display: none;">
<label for="playerRemainingTime">Remaining Time (MM:SS)</label>
<input type="text" id="playerRemainingTime" pattern="[0-9]{2}:[0-9]{2}" placeholder="05:00">
<small>Format: Minutes:Seconds (e.g., 05:30)</small>
</div>
<div class="form-buttons">
<button type="button" id="cancelButton" class="cancel-button">Cancel</button>
<button type="submit" class="save-button">Save</button>
</div>
<div class="form-buttons delete-button-container">
<button type="button" id="deletePlayerButton" class="delete-button">Delete Player</button>
</div>
</form>
</div>
</div>
<!-- Reset Confirmation Modal -->
<div id="resetModal" class="modal">
<div class="modal-content">
<h2>Reset All Data</h2>
<p>Are you sure you want to reset all players and timers? This action cannot be undone.</p>
<div class="form-buttons">
<button type="button" id="resetCancelButton" class="cancel-button">Cancel</button>
<button type="button" id="resetConfirmButton" class="save-button">Reset</button>
</div>
</div>
</div>
<!-- Camera Capture UI -->
<div id="cameraContainer" class="camera-container">
<div class="camera-view">
<video id="cameraView" autoplay playsinline></video>
<canvas id="cameraCanvas" style="display: none;"></canvas>
</div>
<div class="camera-controls">
<button id="cameraCancelButton" class="camera-button-cancel">Cancel</button>
<button id="cameraCaptureButton" class="camera-button-large"></button>
</div>
</div>
<!-- Main application script -->
<script type="module" src="../src/js/app.js"></script>
<script>
if ("serviceWorker" in navigator) {
navigator.serviceWorker.register("sw.js")
.then(() => console.log("Service Worker Registered"))
.catch((err) => console.log("Service Worker Failed", err));
}
</script>
<script>
// Request notification permission on page load
document.addEventListener('DOMContentLoaded', () => {
if ('Notification' in window) {
Notification.requestPermission().then(permission => {
console.log('Notification permission:', permission);
});
}
});
</script>
<footer class="app-footer">
<div class="author-info">
<p>Vibe coded by Martin</p>
<p>Version 0.0.1</p>
</div>
</footer>
</body>
</html>

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{
"name": "Game Timer PWA",
"short_name": "Game Timer",
"description": "Multi-player chess-like timer with carousel navigation",
"start_url": "./index.html",
"display": "standalone",
"background_color": "#f5f5f5",
"theme_color": "#2c3e50",
"icons": [
{
"src": "./icons/android-chrome-192x192.png",
"sizes": "192x192",
"type": "image/png"
},
{
"src": "./icons/android-chrome-512x512.png",
"sizes": "512x512",
"type": "image/png"
},
{
"src": "./icons/apple-touch-icon.png",
"sizes": "180x180",
"type": "image/png"
},
{
"src": "./icons/favicon-32x32.png",
"sizes": "32x32",
"type": "image/png"
},
{
"src": "./icons/favicon-16x16.png",
"sizes": "16x16",
"type": "image/png"
}
],
"screenshots": [
{
"src": "../docs/screenshots/screenshot1.png",
"sizes": "2604x2269",
"type": "image/png",
"form_factor": "wide"
},
{
"src": "../docs/screenshots/screenshot2.png",
"sizes": "1082x2402",
"type": "image/png"
}
],
"url_handlers": [
{
"origin": "https://game-timer.virtonline.eu"
}
],
"gcm_sender_id": "103953800507"
}

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{
"name": "Game Timer",
"short_name": "Game Timer",
"icons": [
{
"src": "./icons/android-chrome-192x192.png",
"sizes": "192x192",
"type": "image/png"
},
{
"src": "./icons/android-chrome-512x512.png",
"sizes": "512x512",
"type": "image/png"
}
],
"theme_color": "#ffffff",
"background_color": "#ffffff",
"display": "standalone"
}

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// Service Worker version
const CACHE_VERSION = 'v1.0.0';
const CACHE_NAME = `game-timer-${CACHE_VERSION}`;
// Files to cache
const CACHE_FILES = [
'./',
'./index.html',
'../src/js/app.js',
'../src/js/ui/audio.js',
'./css/styles.css',
'./manifest.json',
'./icons/android-chrome-192x192.png',
'./icons/android-chrome-512x512.png',
'./icons/apple-touch-icon.png',
'./icons/favicon-32x32.png',
'./icons/favicon-16x16.png'
];
// Install event - Cache files
self.addEventListener('install', event => {
console.log('[ServiceWorker] Install');
event.waitUntil(
caches.open(CACHE_NAME)
.then(cache => {
console.log('[ServiceWorker] Caching app shell');
return cache.addAll(CACHE_FILES);
})
.then(() => {
console.log('[ServiceWorker] Skip waiting on install');
return self.skipWaiting();
})
);
});
// Activate event - Clean old caches
self.addEventListener('activate', event => {
console.log('[ServiceWorker] Activate');
event.waitUntil(
caches.keys().then(keyList => {
return Promise.all(keyList.map(key => {
if (key !== CACHE_NAME) {
console.log('[ServiceWorker] Removing old cache', key);
return caches.delete(key);
}
}));
})
.then(() => {
console.log('[ServiceWorker] Claiming clients');
return self.clients.claim();
})
);
});
// Helper function to determine if a response should be cached
function shouldCacheResponse(request, response) {
// Only cache GET requests
if (request.method !== 'GET') return false;
// Don't cache errors
if (!response || response.status !== 200) return false;
// Check if URL should be cached
const url = new URL(request.url);
// Don't cache query parameters (except common ones for content)
if (url.search && !url.search.match(/\?(v|version|cache)=/)) return false;
return true;
}
self.addEventListener('push', event => {
console.log('[ServiceWorker] Push received');
let pushData = {
title: 'Flic Action',
body: 'Button pressed!',
data: {
action: 'Unknown',
button: 'Unknown',
batteryLevel: undefined
}
};
// --- Attempt to parse data payload ---
if (event.data) {
try {
const parsedData = event.data.json();
console.log('[ServiceWorker] Push data:', parsedData);
// Use parsed data for notification and message
pushData = {
title: parsedData.title || pushData.title,
body: parsedData.body || pushData.body,
data: parsedData.data || pushData.data // Expecting { action: 'SingleClick', button: 'game-button', batteryLevel: 75 }
};
} catch (e) {
console.error('[ServiceWorker] Error parsing push data:', e);
// Use default notification if parsing fails
pushData.body = event.data.text() || pushData.body; // Fallback to text
}
} else {
console.log('[ServiceWorker] Push event but no data');
}
// --- Send message to client(s) ---
const messagePayload = {
type: 'flic-action', // Custom message type
action: pushData.data.action, // e.g., 'SingleClick', 'DoubleClick', 'Hold'
button: pushData.data.button, // e.g., the button name
timestamp: pushData.data.timestamp, // e.g., the timestamp of the action
batteryLevel: pushData.data.batteryLevel // e.g., the battery level percentage
};
// Send message to all open PWA windows controlled by this SW
event.waitUntil(
self.clients.matchAll({
type: 'window', // Only target window clients
includeUncontrolled: true // Include clients that might not be fully controlled yet
}).then(clientList => {
if (!clientList || clientList.length === 0) {
console.log('[ServiceWorker] No client windows found to send message to.');
// If no window is open, we MUST show a notification
return self.registration.showNotification(pushData.title, {
body: pushData.body,
icon: './icons/android-chrome-192x192.png', // Optional: path to an icon
data: pushData.data // Pass data if needed when notification is clicked
});
}
// Post message to each client
let messageSent = false;
clientList.forEach(client => {
console.log(`[ServiceWorker] Posting message to client: ${client.id}`, messagePayload);
client.postMessage(messagePayload);
messageSent = true; // Mark that we at least tried to send a message
});
// Decide whether to still show a notification even if a window is open.
// Generally good practice unless you are SURE the app will handle it visibly.
// You might choose *not* to show a notification if a client was found and focused.
// For simplicity here, we'll still show one. Adjust as needed.
if (!messageSent) { // Only show notification if no message was sent? Or always show?
return self.registration.showNotification(pushData.title, {
body: pushData.body,
icon: './icons/android-chrome-192x192.png',
data: pushData.data
});
}
})
);
// --- Show a notification (Important!) ---
// Push notifications generally REQUIRE showing a notification to the user
// unless the PWA is already in the foreground AND handles the event visually.
// It's safer to always show one unless you have complex foreground detection.
/* This part is now handled inside the clients.matchAll promise */
/*
const notificationOptions = {
body: pushData.body,
icon: './icons/android-chrome-192x192.png', // Optional: path to an icon
data: pushData.data // Attach data if needed when notification is clicked
};
event.waitUntil(
self.registration.showNotification(pushData.title, notificationOptions)
);
*/
});
// This helps with navigation after app is installed
self.addEventListener('notificationclick', event => {
console.log('[ServiceWorker] Notification click received');
event.notification.close();
// Handle the notification click
event.waitUntil(
self.clients.matchAll({ type: 'window' })
.then(clientList => {
for (const client of clientList) {
if (client.url.startsWith(self.location.origin) && 'focus' in client) {
return client.focus();
}
}
if (self.clients.openWindow) {
return self.clients.openWindow('./');
}
})
);
});