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16 Commits

Author SHA1 Message Date
cpu
96aeb22210 added more button actions 2025-03-28 03:54:36 +01:00
cpu
75b8dc5d15 labels example 2025-03-27 00:35:51 +01:00
cpu
98ffee7764 handle all button types 2025-03-26 22:53:07 +01:00
cpu
429c1dd557 handle all button types 2025-03-26 22:41:22 +01:00
cpu
80989a248e remote button triggers next player 2025-03-26 21:57:45 +01:00
cpu
bade9c0a15 added unsubscribe 2025-03-26 21:15:47 +01:00
cpu
3561db616c updated public key 2025-03-26 21:01:18 +01:00
cpu
fc278ed256 push notifications 2025-03-26 05:04:50 +01:00
cpu
a0f3489656 externalise deeplinks 2025-03-24 01:52:53 +01:00
cpu
d959f4929d handling deeplinks 2025-03-24 01:21:53 +01:00
cpu
df1e316930 clean up 2025-03-24 01:02:06 +01:00
cpu
2838df5e05 added URL scheme/deep linking 2025-03-24 00:43:55 +01:00
cpu
8a6947f4ea bigger picture, footer 2025-03-23 20:14:50 +01:00
cpu
1cfcd628d4 added dockerfile and updated Readme 2025-03-23 12:32:48 +01:00
cpu
21cb105cd0 added dockerfile and updated Readme 2025-03-22 23:17:40 +01:00
cpu
fdb6e5e618 Initial commit 2025-03-22 22:35:45 +01:00
19 changed files with 2633 additions and 2 deletions

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# Use the official Nginx image as the base image
FROM nginx:alpine
# Remove the default Nginx static files
RUN rm -rf /usr/share/nginx/html/*
# Copy all your app's files into the Nginx directory
COPY . /usr/share/nginx/html
# Expose port 80
EXPOSE 80

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# game-timer # Game Timer
Multi-player chess timer with carousel navigation Multi-player chess timer with carousel navigation
# PWA Containerized Deployment
This document provides step-by-step instructions to pull the source code and deploy the Progressive Web App (PWA) using Docker on a production server.
## Prerequisites
- **Git:** Installed on your production server.
- **Docker:** Installed and running on your production server.
- **Basic Knowledge:** Familiarity with the command line.
## Steps
### 1. Clone the Repository
Log in to your production server and navigate to the directory where you want to store the project. Then run:
```bash
git clone https://gitea.virtonline.eu/2HoursProject/game-timer.git
cd game-timer
```
### 2. Build the docker image
From the repository root, run the following command to build your Docker image:
```bash
docker build -t 'game-timer:latest' .
```
### 3. Run the Docker Container
Once the image is built, run the container on port 8080 with:
```bash
docker run -d -p 8080:80 --name game-timer-container game-timer:latest
```
### 4. Verify the Deployment
Check if it's running:
```bash
docker ps
```
View logs (if needed):
```bash
docker logs game-timer-container
```
After running the container, open your web browser and navigate to:
```bash
http://localhost
```
### 5. Terminate
To stop your running game-timer-container, use:
```bash
docker stop game-timer-container
```

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// Audio Manager using Web Audio API
const audioManager = {
audioContext: null,
muted: false,
sounds: {},
lowTimeThreshold: 10, // Seconds threshold for low time warning
lastTickTime: 0, // Track when we started continuous ticking
tickFadeoutTime: 3, // Seconds after which tick sound fades out
// Initialize the audio context
init() {
try {
// Create AudioContext (with fallback for older browsers)
this.audioContext = new (window.AudioContext || window.webkitAudioContext)();
// Check for saved mute preference
const savedMute = localStorage.getItem('gameTimerMuted');
this.muted = savedMute === 'true';
// Create all the sounds
this.createSounds();
console.log('Web Audio API initialized successfully');
return true;
} catch (error) {
console.error('Web Audio API initialization failed:', error);
return false;
}
},
// Create all the sound generators
createSounds() {
// Game sounds
this.sounds.tick = this.createTickSound();
this.sounds.lowTime = this.createLowTimeSound();
this.sounds.timeUp = this.createTimeUpSound();
this.sounds.gameStart = this.createGameStartSound();
this.sounds.gamePause = this.createGamePauseSound();
this.sounds.gameResume = this.createGameResumeSound();
this.sounds.gameOver = this.createGameOverSound();
this.sounds.playerSwitch = this.createPlayerSwitchSound();
// UI sounds
this.sounds.buttonClick = this.createButtonClickSound();
this.sounds.modalOpen = this.createModalOpenSound();
this.sounds.modalClose = this.createModalCloseSound();
this.sounds.playerAdded = this.createPlayerAddedSound();
this.sounds.playerEdited = this.createPlayerEditedSound();
this.sounds.playerDeleted = this.createPlayerDeletedSound();
},
// Helper function to create an oscillator
createOscillator(type, frequency, startTime, duration, gain = 1.0, ramp = false) {
if (this.audioContext === null) this.init();
const oscillator = this.audioContext.createOscillator();
const gainNode = this.audioContext.createGain();
oscillator.type = type;
oscillator.frequency.value = frequency;
gainNode.gain.value = gain;
oscillator.connect(gainNode);
gainNode.connect(this.audioContext.destination);
oscillator.start(startTime);
if (ramp) {
gainNode.gain.exponentialRampToValueAtTime(0.001, startTime + duration);
}
oscillator.stop(startTime + duration);
return { oscillator, gainNode };
},
// Sound creators
createTickSound() {
return () => {
const now = this.audioContext.currentTime;
const currentTime = Date.now() / 1000;
// Initialize lastTickTime if it's not set
if (this.lastTickTime === 0) {
this.lastTickTime = currentTime;
}
// Calculate how long we've been ticking continuously
const tickDuration = currentTime - this.lastTickTime;
// Determine volume based on duration
let volume = 0.1; // Default/initial volume
if (tickDuration <= this.tickFadeoutTime) {
// Linear fade from 0.1 to 0 over tickFadeoutTime seconds
volume = 0.1 * (1 - (tickDuration / this.tickFadeoutTime));
} else {
// After tickFadeoutTime, don't play any sound
return; // Exit without playing sound
}
// Only play if volume is significant
if (volume > 0.001) {
this.createOscillator('sine', 800, now, 0.03, volume);
}
};
},
createLowTimeSound() {
return () => {
const now = this.audioContext.currentTime;
// Low time warning is always audible
this.createOscillator('triangle', 660, now, 0.1, 0.2);
// Reset tick fade timer on low time warning
this.lastTickTime = 0;
};
},
createTimeUpSound() {
return () => {
const now = this.audioContext.currentTime;
// First note
this.createOscillator('sawtooth', 440, now, 0.2, 0.3);
// Second note (lower)
this.createOscillator('sawtooth', 220, now + 0.25, 0.3, 0.4);
// Reset tick fade timer
this.lastTickTime = 0;
};
},
createGameStartSound() {
return () => {
const now = this.audioContext.currentTime;
// Rising sequence
this.createOscillator('sine', 440, now, 0.1, 0.3);
this.createOscillator('sine', 554, now + 0.1, 0.1, 0.3);
this.createOscillator('sine', 659, now + 0.2, 0.3, 0.3, true);
// Reset tick fade timer
this.lastTickTime = 0;
};
},
createGamePauseSound() {
return () => {
const now = this.audioContext.currentTime;
// Two notes pause sound
this.createOscillator('sine', 659, now, 0.1, 0.3);
this.createOscillator('sine', 523, now + 0.15, 0.2, 0.3, true);
// Reset tick fade timer
this.lastTickTime = 0;
};
},
createGameResumeSound() {
return () => {
const now = this.audioContext.currentTime;
// Rising sequence (opposite of pause)
this.createOscillator('sine', 523, now, 0.1, 0.3);
this.createOscillator('sine', 659, now + 0.15, 0.2, 0.3, true);
// Reset tick fade timer
this.lastTickTime = 0;
};
},
createGameOverSound() {
return () => {
const now = this.audioContext.currentTime;
// Fanfare
this.createOscillator('square', 440, now, 0.1, 0.3);
this.createOscillator('square', 554, now + 0.1, 0.1, 0.3);
this.createOscillator('square', 659, now + 0.2, 0.1, 0.3);
this.createOscillator('square', 880, now + 0.3, 0.4, 0.3, true);
// Reset tick fade timer
this.lastTickTime = 0;
};
},
createPlayerSwitchSound() {
return () => {
const now = this.audioContext.currentTime;
this.createOscillator('sine', 1200, now, 0.05, 0.2);
// Reset tick fade timer on player switch
this.lastTickTime = 0;
};
},
createButtonClickSound() {
return () => {
const now = this.audioContext.currentTime;
this.createOscillator('sine', 700, now, 0.04, 0.1);
};
},
createModalOpenSound() {
return () => {
const now = this.audioContext.currentTime;
// Ascending sound
this.createOscillator('sine', 400, now, 0.1, 0.2);
this.createOscillator('sine', 600, now + 0.1, 0.1, 0.2);
};
},
createModalCloseSound() {
return () => {
const now = this.audioContext.currentTime;
// Descending sound
this.createOscillator('sine', 600, now, 0.1, 0.2);
this.createOscillator('sine', 400, now + 0.1, 0.1, 0.2);
};
},
createPlayerAddedSound() {
return () => {
const now = this.audioContext.currentTime;
// Positive ascending notes
this.createOscillator('sine', 440, now, 0.1, 0.2);
this.createOscillator('sine', 523, now + 0.1, 0.1, 0.2);
this.createOscillator('sine', 659, now + 0.2, 0.2, 0.2, true);
};
},
createPlayerEditedSound() {
return () => {
const now = this.audioContext.currentTime;
// Two note confirmation
this.createOscillator('sine', 440, now, 0.1, 0.2);
this.createOscillator('sine', 523, now + 0.15, 0.15, 0.2);
};
},
createPlayerDeletedSound() {
return () => {
const now = this.audioContext.currentTime;
// Descending notes
this.createOscillator('sine', 659, now, 0.1, 0.2);
this.createOscillator('sine', 523, now + 0.1, 0.1, 0.2);
this.createOscillator('sine', 392, now + 0.2, 0.2, 0.2, true);
};
},
// Play a sound if not muted
play(soundName) {
if (this.muted || !this.sounds[soundName]) return;
// Resume audio context if it's suspended (needed for newer browsers)
if (this.audioContext.state === 'suspended') {
this.audioContext.resume();
}
this.sounds[soundName]();
},
// Toggle mute state
toggleMute() {
this.muted = !this.muted;
localStorage.setItem('gameTimerMuted', this.muted);
return this.muted;
},
// Play timer sounds based on remaining time
playTimerSound(remainingSeconds) {
if (remainingSeconds <= 0) {
// Reset tick fade timer when timer stops
this.lastTickTime = 0;
return; // Don't play sounds for zero time
}
if (remainingSeconds <= this.lowTimeThreshold) {
// Play low time warning sound (this resets the tick fade timer)
this.play('lowTime');
} else if (remainingSeconds % 1 === 0) {
// Normal tick sound on every second
this.play('tick');
}
},
// Play timer expired sound
playTimerExpired() {
this.play('timeUp');
},
// Stop all sounds and reset the tick fading
stopAllSounds() {
// Reset tick fade timer when stopping sounds
this.lastTickTime = 0;
},
// Reset the tick fading (call this when timer is paused or player changes)
resetTickFade() {
this.lastTickTime = 0;
}
};
// Initialize audio on module load
audioManager.init();
// Export the audio manager
export default audioManager;

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// deeplinks.js - Deep Link Manager for Game Timer
// Available actions
const VALID_ACTIONS = ['start', 'pause', 'toggle', 'nextplayer', 'reset'];
// Class to manage all deep link functionality
class DeepLinkManager {
constructor() {
this.actionHandlers = {};
// Initialize listeners
this.initServiceWorkerListener();
this.initHashChangeListener();
this.initPopStateListener();
}
// Register action handlers
registerHandler(action, handlerFn) {
if (VALID_ACTIONS.includes(action)) {
this.actionHandlers[action] = handlerFn;
console.log(`Registered handler for action: ${action}`);
} else {
console.warn(`Attempted to register handler for invalid action: ${action}`);
}
}
// Extract action from URL parameters (search or hash)
getActionFromUrl() {
// Check for action in both search params and hash
const searchParams = new URLSearchParams(window.location.search);
const hashParams = new URLSearchParams(window.location.hash.substring(1));
// First check search params (for direct curl or navigation)
const searchAction = searchParams.get('action');
if (searchAction && VALID_ACTIONS.includes(searchAction)) {
console.log('Found action in search params:', searchAction);
return searchAction;
}
// Then check hash params (existing deep link mechanism)
const hashAction = hashParams.get('action');
if (hashAction && VALID_ACTIONS.includes(hashAction)) {
console.log('Found action in hash params:', hashAction);
return hashAction;
}
return null;
}
// Process an action
handleAction(action) {
if (!action) return;
console.log('Processing action:', action);
if (this.actionHandlers[action]) {
this.actionHandlers[action]();
} else {
console.log('No handler registered for action:', action);
}
}
// Handle deep links from URL
processDeepLink() {
// Get action from URL parameters
const action = this.getActionFromUrl();
// Process the action if found
if (action) {
this.handleAction(action);
// Clear the parameters to prevent duplicate actions if page is refreshed
if (window.history && window.history.replaceState) {
// Create new URL without the action parameter
const newUrl = window.location.pathname;
window.history.replaceState({}, document.title, newUrl);
}
}
}
// Initialize service worker message listener
initServiceWorkerListener() {
if ('serviceWorker' in navigator) {
navigator.serviceWorker.addEventListener('message', (event) => {
if (event.data && event.data.type === 'ACTION') {
console.log('Received action from service worker:', event.data.action);
this.handleAction(event.data.action);
}
});
}
}
// Initialize hash change listener
initHashChangeListener() {
window.addEventListener('hashchange', () => {
console.log('Hash changed, checking for actions');
this.processDeepLink();
});
}
// Initialize popstate listener for navigation events
initPopStateListener() {
window.addEventListener('popstate', () => {
console.log('Navigation occurred, checking for actions');
this.processDeepLink();
});
}
// Send an action to the service worker
sendActionToServiceWorker(action) {
if ('serviceWorker' in navigator && navigator.serviceWorker.controller) {
navigator.serviceWorker.controller.postMessage({
type: 'PROCESS_ACTION',
action: action
});
}
}
// Generate a deep link URL for a specific action
generateDeepLink(action, useHash = false) {
if (!VALID_ACTIONS.includes(action)) {
console.warn(`Cannot generate deep link for invalid action: ${action}`);
return null;
}
const baseUrl = window.location.origin + window.location.pathname;
return useHash ?
`${baseUrl}#action=${action}` :
`${baseUrl}?action=${action}`;
}
}
// Export singleton instance
const deepLinkManager = new DeepLinkManager();
export default deepLinkManager;

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<meta name="theme-color" content="#2c3e50">
<title>Game Timer</title>
<link rel="manifest" href="manifest.json">
<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.4.2/css/all.min.css">
<link rel="stylesheet" href="styles.css">
<!-- Deep Linking - App Links for Android -->
<link rel="alternate" href="android-app://eu.virtonline.gametimer/https://game-timer.virtonline.eu" />
<!-- Deep Linking - Universal Links for iOS -->
<meta name="apple-itunes-app" content="app-id=yourAppID, app-argument=https://game-timer.virtonline.eu">
<!-- Deep Linking - Web App URL Handling -->
<link rel="alternate" href="web+gametimer://action" />
</head>
<body>
<div class="app-container">
<header class="header">
<div class="game-controls">
<button id="gameButton" class="game-button">Start Game</button>
</div>
<div class="header-buttons">
<button id="resetButton" class="header-button" title="Reset All Data">
<i class="fas fa-redo-alt"></i>
</button>
<button id="addPlayerButton" class="header-button" title="Add New Player">
<i class="fas fa-user-plus"></i>
</button>
<button id="setupButton" class="header-button" title="Setup Current Player">
<i class="fas fa-cog"></i>
</button>
</div>
</header>
<div class="carousel-container">
<div id="carousel" class="carousel">
<!-- Player cards will be dynamically inserted here -->
</div>
</div>
</div>
<!-- Player Edit Modal -->
<div id="playerModal" class="modal">
<div class="modal-content">
<h2 id="modalTitle">Edit Player</h2>
<form id="playerForm">
<div class="form-group">
<label for="playerName">Name</label>
<input type="text" id="playerName" required>
</div>
<div class="form-group">
<label for="playerImage">Image</label>
<div class="image-input-container">
<input type="file" id="playerImage" accept="image/*">
<button type="button" id="cameraButton" class="camera-button">
<i class="fas fa-camera"></i> Take Photo
</button>
</div>
<div id="imagePreview" class="player-image" style="margin-top: 0.5rem;">
<i class="fas fa-user"></i>
</div>
</div>
<div id="playerTimeContainer" class="form-group">
<label for="playerTime">Time (minutes)</label>
<input type="number" id="playerTime" min="1" max="180" value="5" required>
</div>
<div id="remainingTimeContainer" class="form-group" style="display: none;">
<label for="playerRemainingTime">Remaining Time (MM:SS)</label>
<input type="text" id="playerRemainingTime" pattern="[0-9]{2}:[0-9]{2}" placeholder="05:00">
<small>Format: Minutes:Seconds (e.g., 05:30)</small>
</div>
<div class="form-buttons">
<button type="button" id="cancelButton" class="cancel-button">Cancel</button>
<button type="submit" class="save-button">Save</button>
</div>
<div class="form-buttons delete-button-container">
<button type="button" id="deletePlayerButton" class="delete-button">Delete Player</button>
</div>
</form>
</div>
</div>
<!-- Reset Confirmation Modal -->
<div id="resetModal" class="modal">
<div class="modal-content">
<h2>Reset All Data</h2>
<p>Are you sure you want to reset all players and timers? This action cannot be undone.</p>
<div class="form-buttons">
<button type="button" id="resetCancelButton" class="cancel-button">Cancel</button>
<button type="button" id="resetConfirmButton" class="save-button">Reset</button>
</div>
</div>
</div>
<!-- Camera Capture UI -->
<div id="cameraContainer" class="camera-container">
<div class="camera-view">
<video id="cameraView" autoplay playsinline></video>
<canvas id="cameraCanvas" style="display: none;"></canvas>
</div>
<div class="camera-controls">
<button id="cameraCancelButton" class="camera-button-cancel">Cancel</button>
<button id="cameraCaptureButton" class="camera-button-large"></button>
</div>
</div>
<!-- Script for handling URL scheme and deep links -->
<script type="module">
// Register the custom URL protocol handler (web+gametimer://)
if ('registerProtocolHandler' in navigator) {
try {
navigator.registerProtocolHandler(
'web+gametimer',
'https://game-timer.virtonline.eu/?action=%s',
'Game Timer'
);
console.log('Protocol handler registered');
} catch (e) {
console.error('Failed to register protocol handler:', e);
}
}
// Function to parse URL parameters
function getUrlParams() {
const searchParams = new URLSearchParams(window.location.search);
const hashParams = new URLSearchParams(window.location.hash.substring(1));
// Check search parameters first (for direct links)
const action = searchParams.get('action');
if (action) {
// Clean the action parameter (remove 'web+gametimer://' if present)
return action.replace('web+gametimer://', '');
}
// Then check hash parameters (for deep links)
return hashParams.get('action');
}
// Initialize URL handling
function initUrlHandling() {
const action = getUrlParams();
if (action) {
console.log('URL action detected:', action);
// Set the action in the hash to be processed by the main app
window.location.hash = `action=${action}`;
}
}
// Run initialization when DOM is fully loaded
document.addEventListener('DOMContentLoaded', initUrlHandling);
</script>
<!-- Main application script -->
<script type="module" src="app.js"></script>
<script>
if ("serviceWorker" in navigator) {
navigator.serviceWorker.register("/sw.js")
.then(() => console.log("Service Worker Registered"))
.catch((err) => console.log("Service Worker Failed", err));
}
</script>
<script>
// Request notification permission on page load
document.addEventListener('DOMContentLoaded', () => {
if ('Notification' in window) {
Notification.requestPermission().then(permission => {
console.log('Notification permission:', permission);
});
}
});
</script>
<footer class="app-footer">
<div class="author-info">
<p>Vibe coded by Martin</p>
<p>Version 0.0.1</p>
</div>
</footer>
</body>
</html>

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traefik.enable=true
traefik.docker.network=traefik
traefik.http.routers.game-timer.rule=Host(`game-timer.virtonline.eu`)
traefik.http.routers.game-timer.service=game-timer
traefik.http.routers.game-timer.tls=true
traefik.http.routers.game-timer.tls.certResolver=default
traefik.http.routers.game-timer.entrypoints=web-secure
traefik.http.services.game-timer.loadbalancer.server.port=80
traefik.http.routers.game-timer.middlewares=game-timer-auth
# Declaring the user list
#
# Note: when used in docker-compose.yml all dollar signs in the hash need to be doubled for escaping.
# To create a user:password pair, the following command can be used:
# echo $(htpasswd -nb user password) | sed -e s/\\$/\\$\\$/g
#
# Also note that dollar signs should NOT be doubled when they are not evaluated (e.g. Ansible docker_container module).
# for docker lables use
# `htpasswd -nb user password`
traefik.http.middlewares.game-timer-auth.basicauth.users=user:$apr1$rFge2lVe$DpoqxMsxSVJubFLXu4OMr1

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{
"name": "Game Timer PWA",
"short_name": "Game Timer",
"description": "Multi-player chess-like timer with carousel navigation",
"start_url": "/index.html",
"display": "standalone",
"background_color": "#f5f5f5",
"theme_color": "#2c3e50",
"icons": [
{
"src": "/icons/android-chrome-192x192.png",
"sizes": "192x192",
"type": "image/png"
},
{
"src": "/icons/android-chrome-512x512.png",
"sizes": "512x512",
"type": "image/png"
},
{
"src": "/icons/apple-touch-icon.png",
"sizes": "180x180",
"type": "image/png"
},
{
"src": "/icons/favicon-32x32.png",
"sizes": "32x32",
"type": "image/png"
},
{
"src": "/icons/favicon-16x16.png",
"sizes": "16x16",
"type": "image/png"
}
],
"screenshots": [
{
"src": "/screenshots/screenshot1.png",
"sizes": "2604x2269",
"type": "image/png",
"form_factor": "wide"
},
{
"src": "/screenshots/screenshot2.png",
"sizes": "1082x2402",
"type": "image/png"
}
],
"url_handlers": [
{
"origin": "https://game-timer.virtonline.eu"
}
],
"handle_links": "preferred",
"file_handlers": [],
"protocol_handlers": [
{
"protocol": "web+gametimer",
"url": "/?action=%s"
}
],
"shortcuts": [
{
"name": "Start Game",
"short_name": "Start",
"description": "Start the game timer",
"url": "/?action=start",
"icons": [{ "src": "/icons/play.png", "sizes": "192x192" }]
},
{
"name": "Pause Game",
"short_name": "Pause",
"description": "Pause the game timer",
"url": "/?action=pause",
"icons": [{ "src": "/icons/pause.png", "sizes": "192x192" }]
},
{
"name": "Toggle Game",
"short_name": "Toggle",
"description": "Toggle game state (start/pause)",
"url": "/?action=toggle",
"icons": [{ "src": "/icons/toggle.png", "sizes": "192x192" }]
},
{
"name": "Next Player",
"short_name": "Next",
"description": "Go to next player",
"url": "/?action=nextplayer",
"icons": [{ "src": "/icons/next.png", "sizes": "192x192" }]
},
{
"name": "Reset Game",
"short_name": "Reset",
"description": "Reset the entire game",
"url": "/?action=reset",
"icons": [{ "src": "/icons/reset.png", "sizes": "192x192" }]
}
],
"gcm_sender_id": "103953800507"
}

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site.webmanifest Normal file
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{
"name": "Game Timer",
"short_name": "Game Timer",
"icons": [
{
"src": "/icons/android-chrome-192x192.png",
"sizes": "192x192",
"type": "image/png"
},
{
"src": "/icons/android-chrome-512x512.png",
"sizes": "512x512",
"type": "image/png"
}
],
"theme_color": "#ffffff",
"background_color": "#ffffff",
"display": "standalone"
}

370
styles.css Normal file
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* {
margin: 0;
padding: 0;
box-sizing: border-box;
font-family: Arial, sans-serif;
}
body {
background-color: #f5f5f5;
color: #333;
overflow-x: hidden;
}
.app-container {
max-width: 100%;
margin: 0 auto;
min-height: 100vh;
display: flex;
flex-direction: column;
}
.header {
background-color: #2c3e50;
color: white;
padding: 1rem;
display: flex;
justify-content: space-between;
align-items: center;
position: fixed;
top: 0;
width: 100%;
z-index: 10;
}
.game-controls {
text-align: center;
flex: 1;
}
.game-button {
background-color: #3498db;
color: white;
border: none;
padding: 0.5rem 1rem;
border-radius: 4px;
font-size: 1rem;
cursor: pointer;
}
.header-buttons {
display: flex;
gap: 0.5rem;
}
.header-button {
background-color: transparent;
color: white;
border: none;
font-size: 1.2rem;
cursor: pointer;
width: 40px;
height: 40px;
display: flex;
align-items: center;
justify-content: center;
border-radius: 50%;
}
.header-button:hover {
background-color: rgba(255, 255, 255, 0.1);
}
.carousel-container {
margin-top: 70px;
margin-bottom: 60px; /* Add some space for the footer */
width: 100%;
overflow: hidden;
flex: 1;
touch-action: pan-x;
}
.carousel {
display: flex;
transition: transform 0.3s ease;
height: calc(100vh - 70px);
}
/* Adjust the preview image in the modal to maintain consistency */
#imagePreview.player-image {
width: 180px; /* Slightly smaller than the main display but still larger than original 120px */
height: 180px;
margin: 0.5rem auto;
}
.player-card {
min-width: 100%;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
padding: 2rem; /* Increased from 1rem for more spacing */
transition: all 0.3s ease;
}
.active-player {
opacity: 1;
}
.inactive-player {
opacity: 0.6;
}
/* New styles for timer active state */
.player-timer {
font-size: 4rem;
font-weight: bold;
margin: 1rem 0;
padding: 0.5rem 1.5rem;
border-radius: 12px;
position: relative;
}
/* Timer background effect when game is running */
.timer-active {
background-color: #ffecee; /* Light red base color */
box-shadow: 0 0 15px rgba(231, 76, 60, 0.5);
animation: pulsate 1.5s ease-out infinite;
}
/* Timer of a player that has run out of time */
.timer-finished {
color: #e74c3c;
text-decoration: line-through;
opacity: 0.7;
}
/* Pulsating animation */
@keyframes pulsate {
0% {
box-shadow: 0 0 0 0 rgba(231, 76, 60, 0.7);
background-color: #ffecee;
}
50% {
box-shadow: 0 0 20px 0 rgba(231, 76, 60, 0.5);
background-color: #ffe0e0;
}
100% {
box-shadow: 0 0 0 0 rgba(231, 76, 60, 0.7);
background-color: #ffecee;
}
}
.player-image {
width: 240px; /* Doubled from 120px */
height: 240px; /* Doubled from 120px */
border-radius: 50%;
background-color: #ddd;
display: flex;
align-items: center;
justify-content: center;
margin-bottom: 2rem; /* Increased from 1rem */
overflow: hidden;
box-shadow: 0 4px 8px rgba(0, 0, 0, 0.2); /* Added shadow for better visual presence */
}
.player-image img {
width: 100%;
height: 100%;
object-fit: cover;
}
.player-image i {
font-size: 6rem; /* Doubled from 3rem */
color: #888;
}
.player-name {
font-size: 3rem; /* Doubled from 1.5rem */
margin-bottom: 1rem; /* Increased from 0.5rem */
font-weight: bold;
text-align: center;
}
.modal {
position: fixed;
top: 0;
left: 0;
width: 100%;
height: 100%;
background-color: rgba(0, 0, 0, 0.7);
display: flex;
align-items: center;
justify-content: center;
z-index: 20;
opacity: 0;
pointer-events: none;
transition: opacity 0.3s ease;
}
.modal.active {
opacity: 1;
pointer-events: auto;
}
.modal-content {
background-color: white;
padding: 2rem;
border-radius: 8px;
width: 90%;
max-width: 500px;
}
.form-group {
margin-bottom: 1rem;
}
.form-group label {
display: block;
margin-bottom: 0.5rem;
font-weight: bold;
}
.form-group input {
width: 100%;
padding: 0.5rem;
border: 1px solid #ddd;
border-radius: 4px;
}
.form-buttons {
display: flex;
justify-content: space-between;
margin-top: 1rem;
}
.form-buttons button {
padding: 0.5rem 1rem;
border: none;
border-radius: 4px;
cursor: pointer;
flex: 1;
margin: 0 0.5rem;
}
.form-buttons button:first-child {
margin-left: 0;
}
.form-buttons button:last-child {
margin-right: 0;
}
.delete-button-container {
margin-top: 1rem;
}
.save-button {
background-color: #27ae60;
color: white;
}
.cancel-button {
background-color: #e74c3c;
color: white;
}
.delete-button {
background-color: #e74c3c;
color: white;
width: 100%;
}
/* Add these styles to your styles.css file */
.image-input-container {
display: flex;
gap: 10px;
align-items: center;
margin-bottom: 10px;
}
.camera-button {
background-color: #3498db;
color: white;
border: none;
padding: 0.5rem;
border-radius: 4px;
cursor: pointer;
display: flex;
align-items: center;
gap: 5px;
}
.camera-button:hover {
background-color: #2980b9;
}
/* Optional: Hide the default file input appearance and use a custom button */
input[type="file"] {
max-width: 120px;
}
.camera-container {
position: fixed;
top: 0;
left: 0;
width: 100%;
height: 100%;
background-color: #000;
z-index: 30;
display: none;
flex-direction: column;
}
.camera-container.active {
display: flex;
}
.camera-view {
flex: 1;
position: relative;
overflow: hidden;
}
.camera-view video {
width: 100%;
height: 100%;
object-fit: cover;
}
.camera-controls {
display: flex;
justify-content: space-around;
padding: 1rem;
background-color: #222;
}
.camera-button-large {
width: 60px;
height: 60px;
border-radius: 50%;
background-color: #fff;
border: 3px solid #3498db;
cursor: pointer;
}
.camera-button-cancel {
background-color: #e74c3c;
color: white;
border: none;
padding: 0.5rem 1rem;
border-radius: 4px;
cursor: pointer;
}
.app-footer {
background-color: #2c3e50;
color: white;
padding: 1rem;
text-align: center;
font-size: 0.9rem;
margin-top: auto; /* This pushes the footer to the bottom when possible */
}
.author-info {
display: flex;
flex-direction: column;
align-items: center;
gap: 0.3rem;
}

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sw.js Normal file
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// Service Worker version
const CACHE_VERSION = 'v1.0.0';
const CACHE_NAME = `game-timer-${CACHE_VERSION}`;
// Files to cache
const CACHE_FILES = [
'/',
'/index.html',
'/app.js',
'/audio.js',
'/deeplinks.js',
'/styles.css',
'/manifest.json',
'/icons/android-chrome-192x192.png',
'/icons/android-chrome-512x512.png',
'/icons/apple-touch-icon.png',
'/icons/favicon-32x32.png',
'/icons/favicon-16x16.png'
];
// Valid deep link actions
const VALID_ACTIONS = ['start', 'pause', 'toggle', 'nextplayer', 'reset'];
// Install event - Cache files
self.addEventListener('install', event => {
console.log('[ServiceWorker] Install');
event.waitUntil(
caches.open(CACHE_NAME)
.then(cache => {
console.log('[ServiceWorker] Caching app shell');
return cache.addAll(CACHE_FILES);
})
.then(() => {
console.log('[ServiceWorker] Skip waiting on install');
return self.skipWaiting();
})
);
});
// Activate event - Clean old caches
self.addEventListener('activate', event => {
console.log('[ServiceWorker] Activate');
event.waitUntil(
caches.keys().then(keyList => {
return Promise.all(keyList.map(key => {
if (key !== CACHE_NAME) {
console.log('[ServiceWorker] Removing old cache', key);
return caches.delete(key);
}
}));
})
.then(() => {
console.log('[ServiceWorker] Claiming clients');
return self.clients.claim();
})
);
});
// Fetch event - Serve from cache, fallback to network
self.addEventListener('fetch', event => {
console.log('[ServiceWorker] Fetch', event.request.url);
// For navigation requests that include our deep link parameters,
// skip the cache and go straight to network
if (event.request.mode === 'navigate') {
const url = new URL(event.request.url);
// Check if request has action parameter or hash
if (url.searchParams.has('action') || url.hash.includes('action=')) {
console.log('[ServiceWorker] Processing deep link navigation');
// Verify the action is valid
const action = url.searchParams.get('action') ||
new URLSearchParams(url.hash.substring(1)).get('action');
if (action && VALID_ACTIONS.includes(action)) {
console.log('[ServiceWorker] Valid action found:', action);
// For navigation requests with valid actions, let the request go through
// so our app can handle the deep link
return;
}
}
}
event.respondWith(
caches.match(event.request)
.then(response => {
return response || fetch(event.request)
.then(res => {
// Check if we should cache this response
if (shouldCacheResponse(event.request, res)) {
return caches.open(CACHE_NAME)
.then(cache => {
console.log('[ServiceWorker] Caching new resource:', event.request.url);
cache.put(event.request, res.clone());
return res;
});
}
return res;
});
})
.catch(error => {
console.log('[ServiceWorker] Fetch failed; returning offline page', error);
// You could return a custom offline page here
})
);
});
// Helper function to determine if a response should be cached
function shouldCacheResponse(request, response) {
// Only cache GET requests
if (request.method !== 'GET') return false;
// Don't cache errors
if (!response || response.status !== 200) return false;
// Check if URL should be cached
const url = new URL(request.url);
// Don't cache query parameters (except common ones for content)
if (url.search && !url.search.match(/\?(v|version|cache)=/)) return false;
return true;
}
// Handle deep links from other apps (including Flic)
self.addEventListener('message', event => {
if (event.data && event.data.type === 'PROCESS_ACTION') {
const action = event.data.action;
console.log('[ServiceWorker] Received action message:', action);
// Validate the action
if (!VALID_ACTIONS.includes(action)) {
console.warn('[ServiceWorker] Invalid action received:', action);
return;
}
// Broadcast the action to all clients
self.clients.matchAll().then(clients => {
clients.forEach(client => {
client.postMessage({
type: 'ACTION',
action: action
});
});
});
}
});
self.addEventListener('push', event => {
console.log('[ServiceWorker] Push received');
let pushData = {
title: 'Flic Action',
body: 'Button pressed!',
data: { action: 'Unknown', button: 'Unknown' } // Default data
};
// --- Attempt to parse data payload ---
if (event.data) {
try {
const parsedData = event.data.json();
console.log('[ServiceWorker] Push data:', parsedData);
// Use parsed data for notification and message
pushData = {
title: parsedData.title || pushData.title,
body: parsedData.body || pushData.body,
// IMPORTANT: Extract the action details sent from your backend
data: parsedData.data || pushData.data // Expecting { action: 'SingleClick', button: '...' }
};
} catch (e) {
console.error('[ServiceWorker] Error parsing push data:', e);
// Use default notification if parsing fails
pushData.body = event.data.text() || pushData.body; // Fallback to text
}
} else {
console.log('[ServiceWorker] Push event but no data');
}
// --- Send message to client(s) ---
const messagePayload = {
type: 'flic-action', // Custom message type
action: pushData.data.action, // e.g., 'SingleClick', 'DoubleClick', 'Hold'
button: pushData.data.button, // e.g., the button name
timestamp: pushData.data.timestamp // e.g., the timestamp of the action
};
// Send message to all open PWA windows controlled by this SW
event.waitUntil(
self.clients.matchAll({
type: 'window', // Only target window clients
includeUncontrolled: true // Include clients that might not be fully controlled yet
}).then(clientList => {
if (!clientList || clientList.length === 0) {
console.log('[ServiceWorker] No client windows found to send message to.');
// If no window is open, we MUST show a notification
return self.registration.showNotification(pushData.title, {
body: pushData.body,
icon: '/icons/icon-192x192.png', // Optional: path to an icon
data: pushData.data // Pass data if needed when notification is clicked
});
}
// Post message to each client
let messageSent = false;
clientList.forEach(client => {
console.log(`[ServiceWorker] Posting message to client: ${client.id}`, messagePayload);
client.postMessage(messagePayload);
messageSent = true; // Mark that we at least tried to send a message
});
// Decide whether to still show a notification even if a window is open.
// Generally good practice unless you are SURE the app will handle it visibly.
// You might choose *not* to show a notification if a client was found and focused.
// For simplicity here, we'll still show one. Adjust as needed.
if (!messageSent) { // Only show notification if no message was sent? Or always show?
return self.registration.showNotification(pushData.title, {
body: pushData.body,
icon: '/icons/icon-192x192.png',
data: pushData.data
});
}
})
);
// --- Show a notification (Important!) ---
// Push notifications generally REQUIRE showing a notification to the user
// unless the PWA is already in the foreground AND handles the event visually.
// It's safer to always show one unless you have complex foreground detection.
/* This part is now handled inside the clients.matchAll promise */
/*
const notificationOptions = {
body: pushData.body,
icon: '/icons/icon-192x192.png', // Optional: path to an icon
data: pushData.data // Attach data if needed when notification is clicked
};
event.waitUntil(
self.registration.showNotification(pushData.title, notificationOptions)
);
*/
});
// This helps with navigation after app is installed
self.addEventListener('notificationclick', event => {
console.log('[ServiceWorker] Notification click received');
event.notification.close();
// Handle the notification click
event.waitUntil(
self.clients.matchAll({ type: 'window' })
.then(clientList => {
for (const client of clientList) {
if (client.url.startsWith(self.location.origin) && 'focus' in client) {
return client.focus();
}
}
if (self.clients.openWindow) {
return self.clients.openWindow('/');
}
})
);
});