192 lines
6.3 KiB
JavaScript
192 lines
6.3 KiB
JavaScript
// Service Worker version
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const CACHE_VERSION = 'v1.0.0';
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const CACHE_NAME = `game-timer-${CACHE_VERSION}`;
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// Files to cache
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const CACHE_FILES = [
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'./',
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'./index.html',
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'../src/js/app.js',
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'../src/js/ui/audio.js',
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'./css/styles.css',
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'./manifest.json',
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'./icons/android-chrome-192x192.png',
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'./icons/android-chrome-512x512.png',
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'./icons/apple-touch-icon.png',
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'./icons/favicon-32x32.png',
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'./icons/favicon-16x16.png'
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];
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// Install event - Cache files
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self.addEventListener('install', event => {
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console.log('[ServiceWorker] Install');
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event.waitUntil(
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caches.open(CACHE_NAME)
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.then(cache => {
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console.log('[ServiceWorker] Caching app shell');
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return cache.addAll(CACHE_FILES);
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})
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.then(() => {
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console.log('[ServiceWorker] Skip waiting on install');
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return self.skipWaiting();
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})
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);
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});
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// Activate event - Clean old caches
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self.addEventListener('activate', event => {
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console.log('[ServiceWorker] Activate');
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event.waitUntil(
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caches.keys().then(keyList => {
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return Promise.all(keyList.map(key => {
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if (key !== CACHE_NAME) {
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console.log('[ServiceWorker] Removing old cache', key);
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return caches.delete(key);
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}
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}));
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})
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.then(() => {
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console.log('[ServiceWorker] Claiming clients');
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return self.clients.claim();
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})
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);
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});
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// Helper function to determine if a response should be cached
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function shouldCacheResponse(request, response) {
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// Only cache GET requests
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if (request.method !== 'GET') return false;
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// Don't cache errors
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if (!response || response.status !== 200) return false;
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// Check if URL should be cached
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const url = new URL(request.url);
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// Don't cache query parameters (except common ones for content)
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if (url.search && !url.search.match(/\?(v|version|cache)=/)) return false;
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return true;
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}
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self.addEventListener('push', event => {
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console.log('[ServiceWorker] Push received');
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let pushData = {
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title: 'Flic Action',
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body: 'Button pressed!',
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data: {
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action: 'Unknown',
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button: 'Unknown',
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batteryLevel: undefined
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}
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};
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// --- Attempt to parse data payload ---
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if (event.data) {
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try {
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const parsedData = event.data.json();
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console.log('[ServiceWorker] Push data:', parsedData);
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// Use parsed data for notification and message
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pushData = {
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title: parsedData.title || pushData.title,
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body: parsedData.body || pushData.body,
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data: parsedData.data || pushData.data // Expecting { action: 'SingleClick', button: 'game-button', batteryLevel: 75 }
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};
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} catch (e) {
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console.error('[ServiceWorker] Error parsing push data:', e);
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// Use default notification if parsing fails
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pushData.body = event.data.text() || pushData.body; // Fallback to text
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}
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} else {
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console.log('[ServiceWorker] Push event but no data');
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}
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// --- Send message to client(s) ---
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const messagePayload = {
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type: 'flic-action', // Custom message type
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action: pushData.data.action, // e.g., 'SingleClick', 'DoubleClick', 'Hold'
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button: pushData.data.button, // e.g., the button name
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timestamp: pushData.data.timestamp, // e.g., the timestamp of the action
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batteryLevel: pushData.data.batteryLevel // e.g., the battery level percentage
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};
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// Send message to all open PWA windows controlled by this SW
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event.waitUntil(
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self.clients.matchAll({
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type: 'window', // Only target window clients
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includeUncontrolled: true // Include clients that might not be fully controlled yet
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}).then(clientList => {
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if (!clientList || clientList.length === 0) {
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console.log('[ServiceWorker] No client windows found to send message to.');
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// If no window is open, we MUST show a notification
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return self.registration.showNotification(pushData.title, {
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body: pushData.body,
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icon: './icons/android-chrome-192x192.png', // Optional: path to an icon
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data: pushData.data // Pass data if needed when notification is clicked
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});
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}
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// Post message to each client
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let messageSent = false;
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clientList.forEach(client => {
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console.log(`[ServiceWorker] Posting message to client: ${client.id}`, messagePayload);
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client.postMessage(messagePayload);
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messageSent = true; // Mark that we at least tried to send a message
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});
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// Decide whether to still show a notification even if a window is open.
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// Generally good practice unless you are SURE the app will handle it visibly.
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// You might choose *not* to show a notification if a client was found and focused.
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// For simplicity here, we'll still show one. Adjust as needed.
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if (!messageSent) { // Only show notification if no message was sent? Or always show?
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return self.registration.showNotification(pushData.title, {
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body: pushData.body,
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icon: './icons/android-chrome-192x192.png',
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data: pushData.data
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});
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}
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})
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);
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// --- Show a notification (Important!) ---
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// Push notifications generally REQUIRE showing a notification to the user
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// unless the PWA is already in the foreground AND handles the event visually.
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// It's safer to always show one unless you have complex foreground detection.
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/* This part is now handled inside the clients.matchAll promise */
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/*
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const notificationOptions = {
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body: pushData.body,
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icon: './icons/android-chrome-192x192.png', // Optional: path to an icon
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data: pushData.data // Attach data if needed when notification is clicked
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};
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event.waitUntil(
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self.registration.showNotification(pushData.title, notificationOptions)
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);
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*/
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});
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// This helps with navigation after app is installed
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self.addEventListener('notificationclick', event => {
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console.log('[ServiceWorker] Notification click received');
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event.notification.close();
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// Handle the notification click
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event.waitUntil(
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self.clients.matchAll({ type: 'window' })
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.then(clientList => {
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for (const client of clientList) {
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if (client.url.startsWith(self.location.origin) && 'focus' in client) {
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return client.focus();
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}
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}
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if (self.clients.openWindow) {
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return self.clients.openWindow('./');
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}
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})
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);
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}); |