Files
game-timer/app.js
2025-03-28 03:54:36 +01:00

1146 lines
38 KiB
JavaScript

// Import the audio manager
import audioManager from './audio.js';
import deepLinkManager from './deeplinks.js';
// Initialize variables
let players = [];
let currentPlayerIndex = 0;
let gameState = 'setup'; // setup, running, paused, over
let carouselPosition = 0;
let startX = 0;
let currentX = 0;
let pushSubscription = null;
const PUBLIC_VAPID_KEY = 'BKfRJXjSQmAJ452gLwlK_8scGrW6qMU1mBRp39ONtcQHkSsQgmLAaODIyGbgHyRpnDEv3HfXV1oGh3SC0fHxY0E';
const BACKEND_URL = 'https://webpush.virtonline.eu';
const BUTTON_ID = 'game-button';
const SINGLE_CLICK = 'SingleClick';
// DOM Elements
const carousel = document.getElementById('carousel');
const gameButton = document.getElementById('gameButton');
const setupButton = document.getElementById('setupButton');
const addPlayerButton = document.getElementById('addPlayerButton');
const resetButton = document.getElementById('resetButton');
const playerModal = document.getElementById('playerModal');
const resetModal = document.getElementById('resetModal');
const playerForm = document.getElementById('playerForm');
const cancelButton = document.getElementById('cancelButton');
const deletePlayerButton = document.getElementById('deletePlayerButton');
const resetCancelButton = document.getElementById('resetCancelButton');
const resetConfirmButton = document.getElementById('resetConfirmButton');
const playerImage = document.getElementById('playerImage');
const imagePreview = document.getElementById('imagePreview');
const playerTimeContainer = document.getElementById('playerTimeContainer');
const remainingTimeContainer = document.getElementById('remainingTimeContainer');
const playerRemainingTime = document.getElementById('playerRemainingTime');
const cameraButton = document.getElementById('cameraButton');
const cameraContainer = document.getElementById('cameraContainer');
const cameraView = document.getElementById('cameraView');
const cameraCanvas = document.getElementById('cameraCanvas');
const cameraCaptureButton = document.getElementById('cameraCaptureButton');
const cameraCancelButton = document.getElementById('cameraCancelButton');
let stream = null;
// Get stored basic auth credentials or prompt user for them
function getBasicAuthCredentials() {
// Try to get stored credentials from localStorage
const storedAuth = localStorage.getItem('basicAuthCredentials');
if (storedAuth) {
try {
return JSON.parse(storedAuth);
} catch (error) {
console.error('Failed to parse stored credentials:', error);
// Fall through to prompt
}
}
// If no stored credentials, prompt the user
const username = prompt('Please enter your username for authentication:');
if (!username) return null;
const password = prompt('Please enter your password:');
if (!password) return null;
// Store the credentials for future use
const credentials = { username, password };
localStorage.setItem('basicAuthCredentials', JSON.stringify(credentials));
return credentials;
}
// Create Basic Auth header
function createBasicAuthHeader(credentials) {
if (!credentials || !credentials.username || !credentials.password) {
return null;
}
return 'Basic ' + btoa(`${credentials.username}:${credentials.password}`);
}
async function subscribeToPushNotifications() {
let buttonId = BUTTON_ID;
// 1. Validate input buttonId
if (!buttonId || typeof buttonId !== 'string' || buttonId.trim() === '') {
console.error('Button ID is required to subscribe.');
alert('Please provide a valid Flic Button ID/Serial.');
return;
}
// 2. Check for browser support
if (!('serviceWorker' in navigator) || !('PushManager' in window)) {
console.error('Push Messaging is not supported');
alert('Sorry, Push Notifications are not supported by your browser.');
return;
}
try {
// 3. Request notification permission (requires user interaction)
const permission = await Notification.requestPermission();
if (permission !== 'granted') {
console.error('Notification permission not granted.');
alert('You denied notification permission. Please enable it in browser settings if you want to link the button.');
return;
}
console.log('Notification permission granted.');
// 4. Get Service Worker registration
const registration = await navigator.serviceWorker.ready;
console.log('Service Worker is ready.');
// 5. Get existing subscription
let existingSubscription = await registration.pushManager.getSubscription();
let needsResubscribe = false;
if (existingSubscription) {
console.log('Existing subscription found.');
// 6. Compare applicationServerKeys
const existingKeyArrayBuffer = existingSubscription.options.applicationServerKey;
if (!existingKeyArrayBuffer) {
console.warn("Existing subscription doesn't have an applicationServerKey.");
needsResubscribe = true; // Treat as needing resubscription
} else {
const existingKeyBase64 = arrayBufferToBase64(existingKeyArrayBuffer);
console.log('Existing VAPID Key (Base64):', existingKeyBase64);
console.log('Current VAPID Key (Base64): ', PUBLIC_VAPID_KEY);
if (existingKeyBase64 !== PUBLIC_VAPID_KEY) {
console.log('VAPID keys DO NOT match. Unsubscribing the old one.');
await existingSubscription.unsubscribe();
console.log('Successfully unsubscribed old subscription.');
existingSubscription = null; // Clear it so we subscribe anew below
needsResubscribe = true; // Explicitly flag for clarity
} else {
console.log('VAPID keys match. No need to resubscribe.');
needsResubscribe = false;
}
}
} else {
console.log('No existing subscription found.');
needsResubscribe = true; // No subscription exists, so we need one
}
// 7. Subscribe if needed (no existing sub or keys mismatched)
let finalSubscription = existingSubscription; // Use existing if keys matched
if (needsResubscribe || !finalSubscription) {
console.log('Attempting to subscribe with current VAPID key...');
const applicationServerKey = urlBase64ToUint8Array(PUBLIC_VAPID_KEY);
finalSubscription = await registration.pushManager.subscribe({
userVisibleOnly: true,
applicationServerKey: applicationServerKey
});
console.log('New push subscription obtained:', finalSubscription);
}
// 8. Send the final subscription (new or validated existing) to your server
if (!finalSubscription) {
console.error("Failed to obtain a final subscription object.");
alert("Could not get subscription details. Please try again.");
return;
}
console.log(`Sending subscription for button "${buttonId}" to backend...`);
// Get basic auth credentials
const credentials = getBasicAuthCredentials();
if (!credentials) {
console.error('Authentication credentials are required.');
alert('Authentication failed. Please try again with valid credentials.');
return;
}
// Create headers with auth
const headers = {
'Content-Type': 'application/json'
};
// Add Authorization header with Basic Auth if credentials are available
const authHeader = createBasicAuthHeader(credentials);
if (authHeader) {
headers['Authorization'] = authHeader;
}
const response = await fetch(`${BACKEND_URL}/subscribe`, {
method: 'POST',
body: JSON.stringify({
button_id: buttonId,
subscription: finalSubscription
}),
headers: headers
});
// 9. Handle the server response
if (response.ok) {
const result = await response.json();
console.log('Push subscription successfully sent to server:', result.message);
} else {
let errorMessage = `Server error: ${response.status}`;
// If it's an auth error, clear stored credentials and try again
if (response.status === 401 || response.status === 403) {
localStorage.removeItem('basicAuthCredentials');
errorMessage = 'Authentication failed. Please try again with valid credentials.';
}
try {
const errorResult = await response.json();
errorMessage = errorResult.message || errorMessage;
} catch (e) {
errorMessage = response.statusText || errorMessage;
}
console.error('Failed to send push subscription to server:', errorMessage);
alert(`Failed to save notification settings on server: ${errorMessage}`);
}
} catch (error) {
console.error('Error during push subscription process:', error);
// Handle potential errors from permission request, SW registration, get/unsubscribe/subscribe, or fetch network issues
if (error.name === 'InvalidStateError') {
alert(`Subscription failed: ${error.message}. Please try again or ensure no conflicting subscriptions exist.`);
} else {
alert(`An error occurred: ${error.message}`);
}
}
}
// Helper to convert ArrayBuffer to Base64 string (URL safe)
function arrayBufferToBase64(buffer) {
let binary = '';
const bytes = new Uint8Array(buffer);
const len = bytes.byteLength;
for (let i = 0; i < len; i++) {
binary += String.fromCharCode(bytes[i]);
}
return window.btoa(binary)
.replace(/\+/g, '-')
.replace(/\//g, '_')
.replace(/=+$/, ''); // Remove padding
}
function urlBase64ToUint8Array(base64String) {
const padding = '='.repeat((4 - base64String.length % 4) % 4);
const base64 = (base64String + padding)
.replace(/\-/g, '+')
.replace(/_/g, '/');
const rawData = window.atob(base64);
const outputArray = new Uint8Array(rawData.length);
for (let i = 0; i < rawData.length; ++i) {
outputArray[i] = rawData.charCodeAt(i);
}
return outputArray;
}
// Add sound toggle button
const createSoundToggleButton = () => {
const headerButtons = document.querySelector('.header-buttons');
const soundButton = document.createElement('button');
soundButton.id = 'soundToggleButton';
soundButton.className = 'header-button';
soundButton.title = 'Toggle Sound';
soundButton.innerHTML = '<i class="fas fa-volume-up"></i>';
soundButton.addEventListener('click', () => {
const isMuted = audioManager.toggleMute();
soundButton.innerHTML = isMuted ?
'<i class="fas fa-volume-mute"></i>' :
'<i class="fas fa-volume-up"></i>';
// Play feedback sound if unmuting
if (!isMuted) {
audioManager.play('buttonClick');
}
});
headerButtons.prepend(soundButton);
// Set initial icon state based on mute setting
if (audioManager.muted) {
soundButton.innerHTML = '<i class="fas fa-volume-mute"></i>';
}
};
// Create the sound toggle button when page loads
createSoundToggleButton();
// Load data from localStorage or use defaults
function loadData() {
const savedData = localStorage.getItem('gameTimerData');
if (savedData) {
const parsedData = JSON.parse(savedData);
players = parsedData.players;
gameState = parsedData.gameState || 'setup';
currentPlayerIndex = parsedData.currentPlayerIndex || 0;
} else {
// Default players if no saved data
players = [
{ id: 1, name: 'Player 1', timeInSeconds: 300, remainingTime: 300, image: null },
{ id: 2, name: 'Player 2', timeInSeconds: 300, remainingTime: 300, image: null }
];
saveData();
}
renderPlayers();
updateGameButton();
}
// Save data to localStorage
function saveData() {
const dataToSave = {
players,
gameState,
currentPlayerIndex
};
localStorage.setItem('gameTimerData', JSON.stringify(dataToSave));
}
// Render players to carousel
function renderPlayers() {
carousel.innerHTML = '';
players.forEach((player, index) => {
const card = document.createElement('div');
card.className = `player-card ${index === currentPlayerIndex ? 'active-player' : 'inactive-player'}`;
const minutes = Math.floor(player.remainingTime / 60);
const seconds = player.remainingTime % 60;
const timeString = `${minutes.toString().padStart(2, '0')}:${seconds.toString().padStart(2, '0')}`;
// Create timer element with appropriate classes
const timerClasses = [];
// Add timer-active class if this is current player and game is running
if (index === currentPlayerIndex && gameState === 'running') {
timerClasses.push('timer-active');
}
// Add timer-finished class if player has no time left
if (player.remainingTime <= 0) {
timerClasses.push('timer-finished');
}
card.innerHTML = `
<div class="player-image">
${player.image ? `<img src="${player.image}" alt="${player.name}">` : '<i class="fas fa-user"></i>'}
</div>
<div class="player-name">${player.name}</div>
<div class="player-timer ${timerClasses.join(' ')}">${timeString}</div>
`;
carousel.appendChild(card);
});
// Update carousel position
carousel.style.transform = `translateX(${-100 * currentPlayerIndex}%)`;
}
// Update game button text based on game state
function updateGameButton() {
switch (gameState) {
case 'setup':
gameButton.textContent = 'Start Game';
break;
case 'running':
gameButton.textContent = 'Pause Game';
break;
case 'paused':
gameButton.textContent = 'Resume Game';
break;
case 'over':
gameButton.textContent = 'Game Over';
break;
}
}
// Handle game button click
gameButton.addEventListener('click', () => {
// Play button click sound
audioManager.play('buttonClick');
if (players.length < 2) {
alert('You need at least 2 players to start a game.');
return;
}
switch (gameState) {
case 'setup':
gameState = 'running';
audioManager.play('gameStart');
startTimer();
break;
case 'running':
gameState = 'paused';
audioManager.play('gamePause');
stopTimer();
break;
case 'paused':
gameState = 'running';
audioManager.play('gameResume');
startTimer();
break;
case 'over':
// Reset timers and start new game
players.forEach(player => {
player.remainingTime = player.timeInSeconds;
});
gameState = 'setup';
// No specific sound for this state change
break;
}
updateGameButton();
renderPlayers(); // Make sure to re-render after state change
saveData();
});
// Timer variables
let timerInterval = null;
// Check if all timers have reached zero
function areAllTimersFinished() {
return players.every(player => player.remainingTime <= 0);
}
// Find a player who still has time left
function findNextPlayerWithTime() {
const startIndex = (currentPlayerIndex + 1) % players.length;
let index = startIndex;
do {
if (players[index].remainingTime > 0) {
return index;
}
index = (index + 1) % players.length;
} while (index !== startIndex);
return -1; // No player has time left
}
// Start the timer for current player
function startTimer() {
if (timerInterval) clearInterval(timerInterval);
// Stop any ongoing sounds when starting timer
audioManager.stopAllSounds();
// Immediately render to show the active timer effect
renderPlayers();
timerInterval = setInterval(() => {
const currentPlayer = players[currentPlayerIndex];
// Only decrease time if the current player has time left
if (currentPlayer.remainingTime > 0) {
currentPlayer.remainingTime--;
// Play appropriate timer sounds based on remaining time
audioManager.playTimerSound(currentPlayer.remainingTime);
}
// Check if current player's time is up
if (currentPlayer.remainingTime <= 0) {
currentPlayer.remainingTime = 0;
// Play time expired sound
audioManager.playTimerExpired();
// Check if all timers are at zero
if (areAllTimersFinished()) {
gameState = 'over';
audioManager.play('gameOver');
updateGameButton();
stopTimer();
} else {
// Find the next player who still has time
const nextPlayerIndex = findNextPlayerWithTime();
if (nextPlayerIndex !== -1) {
currentPlayerIndex = nextPlayerIndex;
// Play switch player sound
audioManager.play('playerSwitch');
}
}
}
renderPlayers();
saveData();
}, 1000);
}
// Stop the timer
function stopTimer() {
clearInterval(timerInterval);
timerInterval = null;
renderPlayers(); // Make sure to re-render after stopping timer
}
// Carousel touch events
let isDragging = false;
carousel.addEventListener('touchstart', (e) => {
startX = e.touches[0].clientX;
currentX = startX;
isDragging = true;
});
carousel.addEventListener('touchmove', (e) => {
if (!isDragging) return;
currentX = e.touches[0].clientX;
const diff = currentX - startX;
const currentTranslate = -100 * currentPlayerIndex + (diff / carousel.offsetWidth * 100);
carousel.style.transform = `translateX(${currentTranslate}%)`;
});
carousel.addEventListener('touchend', (e) => {
if (!isDragging) return;
isDragging = false;
const diff = currentX - startX;
// If dragged more than 10% of width, change player
if (Math.abs(diff) > carousel.offsetWidth * 0.1) {
moveCarousel(diff);
}
// Reset carousel to proper position
carousel.style.transform = `translateX(${-100 * currentPlayerIndex}%)`;
renderPlayers();
saveData();
});
function moveCarousel(diff) {
const previousIndex = currentPlayerIndex;
// Only change players that have remaining time during a running game
if (gameState === 'running') {
let newIndex;
if (diff < 0) {
// Try to go to next player with time
newIndex = findNextPlayerWithTimeCircular(currentPlayerIndex, 1);
} else {
// Try to go to previous player with time
newIndex = findNextPlayerWithTimeCircular(currentPlayerIndex, -1);
}
if (newIndex !== -1) {
currentPlayerIndex = newIndex;
}
} else {
// Normal navigation when game not running
if (diff < 0) {
currentPlayerIndex = (currentPlayerIndex + 1) % players.length;
} else if (diff > 0) {
currentPlayerIndex = (currentPlayerIndex - 1 + players.length) % players.length;
}
}
// Play player switch sound if player actually changed
if (previousIndex !== currentPlayerIndex) {
audioManager.play('playerSwitch');
}
}
// Find next player with time in specified direction
function findNextPlayerWithTimeCircular(startIndex, direction) {
let index = startIndex;
for (let i = 0; i < players.length; i++) {
index = (index + direction + players.length) % players.length;
if (players[index].remainingTime > 0) {
return index;
}
}
return -1; // No player has time left
}
function handleFlicAction(action, buttonId, timestamp) {
console.log(`[App] Received Flic Action: ${action} from Button: ${buttonId} at Timestamp: ${timestamp}`);
// --- Trigger your PWA action based on the 'action' string ---
switch (action) {
case 'SingleClick':
console.log('[App] Remotely triggered single click action...');
handleSingleClickLogic(buttonId);
break;
case 'DoubleClick':
console.log('[App] Remotely triggered double click action...');
handleDoubleClickLogic();
break;
case 'Hold':
console.log('[App] Remotely triggered hold action...');
handleHoldLogic();
break;
default:
console.warn(`[App] Unknown Flic action received: ${action}`);
}
}
// --- Listener for messages from the Service Worker ---
if ('serviceWorker' in navigator) {
navigator.serviceWorker.addEventListener('message', event => {
console.log('[App] Message received from Service Worker:', event.data);
// Check if the message is the one we expect
if (event.data && event.data.type === 'flic-action') {
const { action, button, timestamp } = event.data;
handleFlicAction(action, button, timestamp);
}
// Add else if blocks here for other message types if needed
});
// Optional: Send a message TO the service worker if needed
// navigator.serviceWorker.ready.then(registration => {
// registration.active.postMessage({ type: 'client-ready' });
// });
}
function handleSingleClickLogic(buttonId) {
console.log(`Single Click Logic Executed from Button: ${buttonId}`);
if (buttonId === BUTTON_ID) {
moveCarousel(-1); // Move to next player
}
// Reset carousel to proper position
carousel.style.transform = `translateX(${-100 * currentPlayerIndex}%)`;
renderPlayers();
saveData();
}
function handleDoubleClickLogic() {
console.log("Double Click Logic Executed!");
if (buttonId === BUTTON_ID) {
moveCarousel(1); // Move to previous player
}
// Reset carousel to proper position
carousel.style.transform = `translateX(${-100 * currentPlayerIndex}%)`;
renderPlayers();
saveData();
}
function handleHoldLogic() {
console.log("Hold Logic Executed!");
// Implement game pause/resume toggle
if (players.length < 2) {
console.log('Need at least 2 players to toggle game state.');
return;
}
// Toggle between running and paused states
switch (gameState) {
case 'setup':
// Start the game if in setup
gameState = 'running';
audioManager.play('gameStart');
startTimer();
break;
case 'running':
// Pause the game if running
gameState = 'paused';
audioManager.play('gamePause');
stopTimer();
break;
case 'paused':
// Resume the game if paused
gameState = 'running';
audioManager.play('gameResume');
startTimer();
break;
case 'over':
// Reset timers and start new game if game is over
players.forEach(player => {
player.remainingTime = player.timeInSeconds;
});
gameState = 'setup';
break;
}
updateGameButton();
renderPlayers(); // Make sure to re-render after state change
saveData();
}
// Setup button
setupButton.addEventListener('click', () => {
audioManager.play('buttonClick');
if (gameState === 'running') {
alert('Please pause the game before editing players.');
return;
}
const currentPlayer = players[currentPlayerIndex];
document.getElementById('modalTitle').textContent = 'Edit Player';
document.getElementById('playerName').value = currentPlayer.name;
document.getElementById('playerTime').value = currentPlayer.timeInSeconds / 60;
// Show or hide remaining time edit field based on game state
if (gameState === 'paused' || gameState === 'over') {
remainingTimeContainer.style.display = 'block';
const minutes = Math.floor(currentPlayer.remainingTime / 60);
const seconds = currentPlayer.remainingTime % 60;
playerRemainingTime.value = `${minutes.toString().padStart(2, '0')}:${seconds.toString().padStart(2, '0')}`;
} else {
remainingTimeContainer.style.display = 'none';
}
if (currentPlayer.image) {
imagePreview.innerHTML = `<img src="${currentPlayer.image}" alt="${currentPlayer.name}">`;
} else {
imagePreview.innerHTML = '<i class="fas fa-user"></i>';
}
playerModal.classList.add('active');
deletePlayerButton.style.display = 'block';
cleanupCameraData();
// Play modal open sound
audioManager.play('modalOpen');
});
// Add player button
addPlayerButton.addEventListener('click', () => {
audioManager.play('buttonClick');
if (gameState === 'running') {
alert('Please pause the game before adding players.');
return;
}
document.getElementById('modalTitle').textContent = 'Add New Player';
document.getElementById('playerName').value = `Player ${players.length + 1}`;
document.getElementById('playerTime').value = 5;
remainingTimeContainer.style.display = 'none';
imagePreview.innerHTML = '<i class="fas fa-user"></i>';
playerModal.classList.add('active');
deletePlayerButton.style.display = 'none';
cleanupCameraData();
// Play modal open sound
audioManager.play('modalOpen');
});
// Reset button
resetButton.addEventListener('click', () => {
audioManager.play('buttonClick');
if (gameState === 'running') {
alert('Please pause the game before resetting.');
return;
}
resetModal.classList.add('active');
audioManager.play('modalOpen');
});
// Cancel reset
resetCancelButton.addEventListener('click', () => {
audioManager.play('buttonClick');
resetModal.classList.remove('active');
audioManager.play('modalClose');
});
// Confirm reset
resetConfirmButton.addEventListener('click', () => {
audioManager.play('buttonClick');
players = [
{ id: 1, name: 'Player 1', timeInSeconds: 300, remainingTime: 300, image: null },
{ id: 2, name: 'Player 2', timeInSeconds: 300, remainingTime: 300, image: null }
];
gameState = 'setup';
currentPlayerIndex = 0;
renderPlayers();
updateGameButton();
saveData();
resetModal.classList.remove('active');
// Play reset sound (use game over as it's a complete reset)
audioManager.play('gameOver');
});
// Player image upload preview
playerImage.addEventListener('change', (e) => {
const file = e.target.files[0];
if (file) {
const reader = new FileReader();
reader.onload = (event) => {
imagePreview.innerHTML = `<img src="${event.target.result}" alt="Player">`;
};
reader.readAsDataURL(file);
}
});
// Parse time string (MM:SS) to seconds
function parseTimeString(timeString) {
const [minutes, seconds] = timeString.split(':').map(part => parseInt(part, 10));
return (minutes * 60) + seconds;
}
// Camera button click handler
cameraButton.addEventListener('click', async (e) => {
e.preventDefault();
// Check if the browser supports getUserMedia
if (!navigator.mediaDevices || !navigator.mediaDevices.getUserMedia) {
alert('Your browser does not support camera access or it is not available on this device.');
return;
}
try {
// Get permission and access to the camera
stream = await navigator.mediaDevices.getUserMedia({
video: {
facingMode: 'user', // Default to front camera
width: { ideal: 1280 },
height: { ideal: 720 }
}
});
// Show the camera UI
cameraContainer.classList.add('active');
// Attach the stream to the video element
cameraView.srcObject = stream;
} catch (error) {
console.error('Error accessing camera:', error);
alert('Could not access the camera: ' + error.message);
}
});
// Camera capture button click handler
cameraCaptureButton.addEventListener('click', () => {
// Set canvas dimensions to match video
cameraCanvas.width = cameraView.videoWidth;
cameraCanvas.height = cameraView.videoHeight;
// Draw the current video frame to the canvas
const context = cameraCanvas.getContext('2d');
context.drawImage(cameraView, 0, 0, cameraCanvas.width, cameraCanvas.height);
// Convert canvas to data URL
const imageDataUrl = cameraCanvas.toDataURL('image/jpeg');
// Update the image preview with the captured photo
imagePreview.innerHTML = `<img src="${imageDataUrl}" alt="Player">`;
// Stop the camera stream and close the camera UI
stopCameraStream();
cameraContainer.classList.remove('active');
// Since we're capturing directly, we don't need to use the file input
// Instead, store the data URL to use when saving the player
playerImage.dataset.capturedImage = imageDataUrl;
playerImage.value = ''; // Clear the file input
});
// Camera cancel button handler
cameraCancelButton.addEventListener('click', () => {
stopCameraStream();
cameraContainer.classList.remove('active');
});
// Function to stop the camera stream
function stopCameraStream() {
if (stream) {
stream.getTracks().forEach(track => track.stop());
stream = null;
}
}
// Player form submit
playerForm.addEventListener('submit', (e) => {
e.preventDefault();
const name = document.getElementById('playerName').value;
const timeInMinutes = parseInt(document.getElementById('playerTime').value);
const timeInSeconds = timeInMinutes * 60;
// Get remaining time if it's visible
let remainingTimeValue = timeInSeconds;
if (remainingTimeContainer.style.display === 'block') {
const remainingTimeString = playerRemainingTime.value;
// Validate the time format
if (!/^\d{2}:\d{2}$/.test(remainingTimeString)) {
alert('Please enter time in MM:SS format (e.g., 05:30)');
return;
}
remainingTimeValue = parseTimeString(remainingTimeString);
}
// Check for captured image from camera
let playerImageData = null;
const capturedImage = playerImage.dataset.capturedImage;
// Define the savePlayer function
const savePlayer = () => {
const isNewPlayer = document.getElementById('modalTitle').textContent === 'Add New Player';
if (isNewPlayer) {
// Add new player
const newId = Date.now();
players.push({
id: newId,
name: name,
timeInSeconds: timeInSeconds,
remainingTime: timeInSeconds,
image: playerImageData
});
currentPlayerIndex = players.length - 1;
// Play player added sound
audioManager.play('playerAdded');
} else {
// Update existing player
const player = players[currentPlayerIndex];
player.name = name;
player.timeInSeconds = timeInSeconds;
// Update remaining time based on game state and form input
if (gameState === 'setup') {
player.remainingTime = timeInSeconds;
} else if (gameState === 'paused' || gameState === 'over') {
player.remainingTime = remainingTimeValue;
}
if (playerImageData !== null) {
player.image = playerImageData;
}
// Play player edited sound
audioManager.play('playerEdited');
}
renderPlayers();
saveData();
playerModal.classList.remove('active');
document.getElementById('playerImage').value = '';
playerImage.dataset.capturedImage = ''; // Clear captured image data
// Also play modal close sound
audioManager.play('modalClose');
};
// Process image: either from captured image or uploaded file
if (capturedImage) {
playerImageData = capturedImage;
savePlayer();
} else {
// Check for uploaded file
const imageFile = document.getElementById('playerImage').files[0];
if (imageFile) {
const reader = new FileReader();
reader.onload = (event) => {
playerImageData = event.target.result;
savePlayer();
};
reader.readAsDataURL(imageFile);
} else {
// Current player's existing image or null
if (document.getElementById('modalTitle').textContent !== 'Add New Player') {
playerImageData = players[currentPlayerIndex].image;
}
savePlayer();
}
}
});
// Cancel button
cancelButton.addEventListener('click', () => {
audioManager.play('buttonClick');
playerModal.classList.remove('active');
document.getElementById('playerImage').value = '';
cleanupCameraData();
audioManager.play('modalClose');
});
// Delete player button
deletePlayerButton.addEventListener('click', () => {
audioManager.play('buttonClick');
if (players.length <= 2) {
alert('You need at least 2 players. Add another player before deleting this one.');
return;
}
players.splice(currentPlayerIndex, 1);
if (currentPlayerIndex >= players.length) {
currentPlayerIndex = players.length - 1;
}
renderPlayers();
saveData();
playerModal.classList.remove('active');
cleanupCameraData();
// Play player deleted sound
audioManager.play('playerDeleted');
// Also play modal close sound
audioManager.play('modalClose');
});
// Function to create deep links
function createDeepLink(action) {
return deepLinkManager.generateDeepLink(action);
}
// Function to setup deep links
function setupDeepLinks() {
// Register handlers for each action
deepLinkManager.registerHandler('start', () => {
if (gameState === 'setup' || gameState === 'paused') {
if (players.length < 2) {
console.log('Cannot start: Need at least 2 players');
return;
}
gameState = 'running';
audioManager.play('gameStart');
startTimer();
updateGameButton();
renderPlayers();
saveData();
}
});
deepLinkManager.registerHandler('pause', () => {
if (gameState === 'running') {
gameState = 'paused';
audioManager.play('gamePause');
stopTimer();
updateGameButton();
renderPlayers();
saveData();
}
});
deepLinkManager.registerHandler('toggle', () => {
// Simply trigger the game button click
gameButton.click();
});
deepLinkManager.registerHandler('nextplayer', () => {
if (gameState === 'running') {
const nextIndex = findNextPlayerWithTimeCircular(currentPlayerIndex, 1);
if (nextIndex !== -1 && nextIndex !== currentPlayerIndex) {
currentPlayerIndex = nextIndex;
audioManager.play('playerSwitch');
renderPlayers();
saveData();
}
}
});
deepLinkManager.registerHandler('reset', () => {
// Show the reset confirmation dialog
resetButton.click();
});
// Process deep links on page load
deepLinkManager.processDeepLink();
}
// Clean up when the modal is closed
function cleanupCameraData() {
// Clear any captured image data
if (playerImage) {
playerImage.dataset.capturedImage = '';
}
// Make sure camera is stopped
stopCameraStream();
// Hide camera UI if visible
cameraContainer.classList.remove('active');
}
// Make sure to handle rotation by adding window event listener for orientation changes
window.addEventListener('orientationchange', () => {
// If camera is active, adjust video dimensions
if (cameraContainer.classList.contains('active') && stream) {
// Give a moment for the orientation to complete
setTimeout(() => {
// This may cause the video to briefly reset but will ensure proper dimensions
cameraView.srcObject = null;
cameraView.srcObject = stream;
}, 300);
}
});
// Listen for service worker messages (for receiving actions while app is running)
navigator.serviceWorker.addEventListener('message', (event) => {
if (event.data && event.data.type === 'ACTION') {
console.log('Received action from service worker:', event.data.action);
deepLinkManager.handleAction(event.data.action);
}
});
// Service Worker Registration
if ('serviceWorker' in navigator) {
window.addEventListener('load', () => {
navigator.serviceWorker.register('/sw.js')
.then(registration => {
console.log('ServiceWorker registered');
// Request notification permission and subscribe
Notification.requestPermission().then(permission => {
if (permission === 'granted') {
subscribeToPushNotifications();
}
});
setupDeepLinks();
})
.catch(error => {
console.log('ServiceWorker registration failed:', error);
setupDeepLinks();
});
});
} else {
// If service workers aren't supported, still handle deep links
window.addEventListener('load', setupDeepLinks);
}
// Also check for hash changes (needed for handling link activation when app is already open)
window.addEventListener('hashchange', () => {
console.log('Hash changed, checking for actions');
deepLinkManager.processDeepLink();
});
// Also check for navigation events that might include search parameters
window.addEventListener('popstate', () => {
console.log('Navigation occurred, checking for actions');
deepLinkManager.processDeepLink();
});
// Initialize the app
loadData();