812 lines
26 KiB
JavaScript
812 lines
26 KiB
JavaScript
// Import the audio manager
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import audioManager from './audio.js';
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import deepLinkManager from './deeplinks.js';
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// Initialize variables
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let players = [];
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let currentPlayerIndex = 0;
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let gameState = 'setup'; // setup, running, paused, over
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let carouselPosition = 0;
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let startX = 0;
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let currentX = 0;
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// DOM Elements
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const carousel = document.getElementById('carousel');
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const gameButton = document.getElementById('gameButton');
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const setupButton = document.getElementById('setupButton');
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const addPlayerButton = document.getElementById('addPlayerButton');
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const resetButton = document.getElementById('resetButton');
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const playerModal = document.getElementById('playerModal');
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const resetModal = document.getElementById('resetModal');
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const playerForm = document.getElementById('playerForm');
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const cancelButton = document.getElementById('cancelButton');
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const deletePlayerButton = document.getElementById('deletePlayerButton');
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const resetCancelButton = document.getElementById('resetCancelButton');
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const resetConfirmButton = document.getElementById('resetConfirmButton');
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const playerImage = document.getElementById('playerImage');
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const imagePreview = document.getElementById('imagePreview');
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const playerTimeContainer = document.getElementById('playerTimeContainer');
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const remainingTimeContainer = document.getElementById('remainingTimeContainer');
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const playerRemainingTime = document.getElementById('playerRemainingTime');
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const cameraButton = document.getElementById('cameraButton');
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const cameraContainer = document.getElementById('cameraContainer');
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const cameraView = document.getElementById('cameraView');
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const cameraCanvas = document.getElementById('cameraCanvas');
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const cameraCaptureButton = document.getElementById('cameraCaptureButton');
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const cameraCancelButton = document.getElementById('cameraCancelButton');
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let stream = null;
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// Add sound toggle button
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const createSoundToggleButton = () => {
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const headerButtons = document.querySelector('.header-buttons');
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const soundButton = document.createElement('button');
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soundButton.id = 'soundToggleButton';
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soundButton.className = 'header-button';
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soundButton.title = 'Toggle Sound';
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soundButton.innerHTML = '<i class="fas fa-volume-up"></i>';
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soundButton.addEventListener('click', () => {
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const isMuted = audioManager.toggleMute();
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soundButton.innerHTML = isMuted ?
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'<i class="fas fa-volume-mute"></i>' :
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'<i class="fas fa-volume-up"></i>';
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// Play feedback sound if unmuting
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if (!isMuted) {
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audioManager.play('buttonClick');
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}
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});
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headerButtons.prepend(soundButton);
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// Set initial icon state based on mute setting
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if (audioManager.muted) {
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soundButton.innerHTML = '<i class="fas fa-volume-mute"></i>';
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}
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};
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// Create the sound toggle button when page loads
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createSoundToggleButton();
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// Load data from localStorage or use defaults
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function loadData() {
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const savedData = localStorage.getItem('gameTimerData');
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if (savedData) {
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const parsedData = JSON.parse(savedData);
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players = parsedData.players;
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gameState = parsedData.gameState || 'setup';
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currentPlayerIndex = parsedData.currentPlayerIndex || 0;
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} else {
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// Default players if no saved data
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players = [
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{ id: 1, name: 'Player 1', timeInSeconds: 300, remainingTime: 300, image: null },
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{ id: 2, name: 'Player 2', timeInSeconds: 300, remainingTime: 300, image: null }
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];
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saveData();
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}
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renderPlayers();
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updateGameButton();
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}
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// Save data to localStorage
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function saveData() {
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const dataToSave = {
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players,
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gameState,
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currentPlayerIndex
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};
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localStorage.setItem('gameTimerData', JSON.stringify(dataToSave));
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}
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// Render players to carousel
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function renderPlayers() {
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carousel.innerHTML = '';
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players.forEach((player, index) => {
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const card = document.createElement('div');
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card.className = `player-card ${index === currentPlayerIndex ? 'active-player' : 'inactive-player'}`;
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const minutes = Math.floor(player.remainingTime / 60);
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const seconds = player.remainingTime % 60;
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const timeString = `${minutes.toString().padStart(2, '0')}:${seconds.toString().padStart(2, '0')}`;
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// Create timer element with appropriate classes
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const timerClasses = [];
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// Add timer-active class if this is current player and game is running
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if (index === currentPlayerIndex && gameState === 'running') {
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timerClasses.push('timer-active');
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}
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// Add timer-finished class if player has no time left
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if (player.remainingTime <= 0) {
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timerClasses.push('timer-finished');
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}
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card.innerHTML = `
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<div class="player-image">
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${player.image ? `<img src="${player.image}" alt="${player.name}">` : '<i class="fas fa-user"></i>'}
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</div>
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<div class="player-name">${player.name}</div>
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<div class="player-timer ${timerClasses.join(' ')}">${timeString}</div>
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`;
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carousel.appendChild(card);
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});
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// Update carousel position
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carousel.style.transform = `translateX(${-100 * currentPlayerIndex}%)`;
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}
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// Update game button text based on game state
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function updateGameButton() {
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switch (gameState) {
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case 'setup':
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gameButton.textContent = 'Start Game';
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break;
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case 'running':
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gameButton.textContent = 'Pause Game';
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break;
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case 'paused':
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gameButton.textContent = 'Resume Game';
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break;
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case 'over':
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gameButton.textContent = 'Game Over';
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break;
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}
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}
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// Handle game button click
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gameButton.addEventListener('click', () => {
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// Play button click sound
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audioManager.play('buttonClick');
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if (players.length < 2) {
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alert('You need at least 2 players to start a game.');
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return;
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}
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switch (gameState) {
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case 'setup':
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gameState = 'running';
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audioManager.play('gameStart');
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startTimer();
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break;
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case 'running':
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gameState = 'paused';
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audioManager.play('gamePause');
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stopTimer();
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break;
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case 'paused':
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gameState = 'running';
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audioManager.play('gameResume');
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startTimer();
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break;
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case 'over':
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// Reset timers and start new game
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players.forEach(player => {
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player.remainingTime = player.timeInSeconds;
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});
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gameState = 'setup';
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// No specific sound for this state change
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break;
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}
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updateGameButton();
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renderPlayers(); // Make sure to re-render after state change
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saveData();
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});
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// Timer variables
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let timerInterval = null;
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// Check if all timers have reached zero
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function areAllTimersFinished() {
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return players.every(player => player.remainingTime <= 0);
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}
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// Find a player who still has time left
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function findNextPlayerWithTime() {
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const startIndex = (currentPlayerIndex + 1) % players.length;
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let index = startIndex;
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do {
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if (players[index].remainingTime > 0) {
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return index;
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}
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index = (index + 1) % players.length;
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} while (index !== startIndex);
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return -1; // No player has time left
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}
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// Start the timer for current player
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function startTimer() {
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if (timerInterval) clearInterval(timerInterval);
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// Stop any ongoing sounds when starting timer
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audioManager.stopAllSounds();
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// Immediately render to show the active timer effect
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renderPlayers();
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timerInterval = setInterval(() => {
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const currentPlayer = players[currentPlayerIndex];
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// Only decrease time if the current player has time left
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if (currentPlayer.remainingTime > 0) {
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currentPlayer.remainingTime--;
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// Play appropriate timer sounds based on remaining time
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audioManager.playTimerSound(currentPlayer.remainingTime);
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}
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// Check if current player's time is up
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if (currentPlayer.remainingTime <= 0) {
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currentPlayer.remainingTime = 0;
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// Play time expired sound
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audioManager.playTimerExpired();
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// Check if all timers are at zero
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if (areAllTimersFinished()) {
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gameState = 'over';
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audioManager.play('gameOver');
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updateGameButton();
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stopTimer();
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} else {
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// Find the next player who still has time
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const nextPlayerIndex = findNextPlayerWithTime();
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if (nextPlayerIndex !== -1) {
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currentPlayerIndex = nextPlayerIndex;
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// Play switch player sound
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audioManager.play('playerSwitch');
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}
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}
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}
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renderPlayers();
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saveData();
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}, 1000);
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}
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// Stop the timer
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function stopTimer() {
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clearInterval(timerInterval);
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timerInterval = null;
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renderPlayers(); // Make sure to re-render after stopping timer
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}
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// Carousel touch events
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let isDragging = false;
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carousel.addEventListener('touchstart', (e) => {
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startX = e.touches[0].clientX;
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currentX = startX;
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isDragging = true;
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});
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carousel.addEventListener('touchmove', (e) => {
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if (!isDragging) return;
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currentX = e.touches[0].clientX;
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const diff = currentX - startX;
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const currentTranslate = -100 * currentPlayerIndex + (diff / carousel.offsetWidth * 100);
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carousel.style.transform = `translateX(${currentTranslate}%)`;
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});
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carousel.addEventListener('touchend', (e) => {
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if (!isDragging) return;
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isDragging = false;
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const diff = currentX - startX;
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// If dragged more than 10% of width, change player
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if (Math.abs(diff) > carousel.offsetWidth * 0.1) {
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const previousIndex = currentPlayerIndex;
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// Only change players that have remaining time during a running game
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if (gameState === 'running') {
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let newIndex;
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if (diff < 0) {
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// Try to go to next player with time
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newIndex = findNextPlayerWithTimeCircular(currentPlayerIndex, 1);
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} else {
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// Try to go to previous player with time
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newIndex = findNextPlayerWithTimeCircular(currentPlayerIndex, -1);
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}
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if (newIndex !== -1) {
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currentPlayerIndex = newIndex;
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}
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} else {
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// Normal navigation when game not running
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if (diff < 0) {
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currentPlayerIndex = (currentPlayerIndex + 1) % players.length;
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} else if (diff > 0) {
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currentPlayerIndex = (currentPlayerIndex - 1 + players.length) % players.length;
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}
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}
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// Play player switch sound if player actually changed
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if (previousIndex !== currentPlayerIndex) {
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audioManager.play('playerSwitch');
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}
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}
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// Reset carousel to proper position
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carousel.style.transform = `translateX(${-100 * currentPlayerIndex}%)`;
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renderPlayers();
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saveData();
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});
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// Find next player with time in specified direction
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function findNextPlayerWithTimeCircular(startIndex, direction) {
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let index = startIndex;
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for (let i = 0; i < players.length; i++) {
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index = (index + direction + players.length) % players.length;
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if (players[index].remainingTime > 0) {
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return index;
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}
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}
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return -1; // No player has time left
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}
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// Setup button
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setupButton.addEventListener('click', () => {
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audioManager.play('buttonClick');
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if (gameState === 'running') {
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alert('Please pause the game before editing players.');
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return;
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}
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const currentPlayer = players[currentPlayerIndex];
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document.getElementById('modalTitle').textContent = 'Edit Player';
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document.getElementById('playerName').value = currentPlayer.name;
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document.getElementById('playerTime').value = currentPlayer.timeInSeconds / 60;
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// Show or hide remaining time edit field based on game state
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if (gameState === 'paused' || gameState === 'over') {
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remainingTimeContainer.style.display = 'block';
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const minutes = Math.floor(currentPlayer.remainingTime / 60);
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const seconds = currentPlayer.remainingTime % 60;
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playerRemainingTime.value = `${minutes.toString().padStart(2, '0')}:${seconds.toString().padStart(2, '0')}`;
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} else {
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remainingTimeContainer.style.display = 'none';
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}
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if (currentPlayer.image) {
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imagePreview.innerHTML = `<img src="${currentPlayer.image}" alt="${currentPlayer.name}">`;
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} else {
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imagePreview.innerHTML = '<i class="fas fa-user"></i>';
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}
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playerModal.classList.add('active');
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deletePlayerButton.style.display = 'block';
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cleanupCameraData();
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// Play modal open sound
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audioManager.play('modalOpen');
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});
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// Add player button
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addPlayerButton.addEventListener('click', () => {
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audioManager.play('buttonClick');
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if (gameState === 'running') {
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alert('Please pause the game before adding players.');
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return;
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}
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document.getElementById('modalTitle').textContent = 'Add New Player';
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document.getElementById('playerName').value = `Player ${players.length + 1}`;
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document.getElementById('playerTime').value = 5;
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remainingTimeContainer.style.display = 'none';
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imagePreview.innerHTML = '<i class="fas fa-user"></i>';
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playerModal.classList.add('active');
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deletePlayerButton.style.display = 'none';
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cleanupCameraData();
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// Play modal open sound
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audioManager.play('modalOpen');
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});
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// Reset button
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resetButton.addEventListener('click', () => {
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audioManager.play('buttonClick');
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if (gameState === 'running') {
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alert('Please pause the game before resetting.');
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return;
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}
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resetModal.classList.add('active');
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audioManager.play('modalOpen');
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});
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// Cancel reset
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resetCancelButton.addEventListener('click', () => {
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audioManager.play('buttonClick');
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resetModal.classList.remove('active');
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audioManager.play('modalClose');
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});
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// Confirm reset
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resetConfirmButton.addEventListener('click', () => {
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audioManager.play('buttonClick');
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players = [
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{ id: 1, name: 'Player 1', timeInSeconds: 300, remainingTime: 300, image: null },
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{ id: 2, name: 'Player 2', timeInSeconds: 300, remainingTime: 300, image: null }
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];
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gameState = 'setup';
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currentPlayerIndex = 0;
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renderPlayers();
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updateGameButton();
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saveData();
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resetModal.classList.remove('active');
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// Play reset sound (use game over as it's a complete reset)
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audioManager.play('gameOver');
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});
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// Player image upload preview
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playerImage.addEventListener('change', (e) => {
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const file = e.target.files[0];
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if (file) {
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const reader = new FileReader();
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reader.onload = (event) => {
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imagePreview.innerHTML = `<img src="${event.target.result}" alt="Player">`;
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};
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reader.readAsDataURL(file);
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}
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});
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// Parse time string (MM:SS) to seconds
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function parseTimeString(timeString) {
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const [minutes, seconds] = timeString.split(':').map(part => parseInt(part, 10));
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return (minutes * 60) + seconds;
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}
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// Camera button click handler
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cameraButton.addEventListener('click', async (e) => {
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e.preventDefault();
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// Check if the browser supports getUserMedia
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if (!navigator.mediaDevices || !navigator.mediaDevices.getUserMedia) {
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alert('Your browser does not support camera access or it is not available on this device.');
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return;
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}
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try {
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// Get permission and access to the camera
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stream = await navigator.mediaDevices.getUserMedia({
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video: {
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facingMode: 'user', // Default to front camera
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width: { ideal: 1280 },
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height: { ideal: 720 }
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}
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});
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// Show the camera UI
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cameraContainer.classList.add('active');
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// Attach the stream to the video element
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cameraView.srcObject = stream;
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} catch (error) {
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console.error('Error accessing camera:', error);
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alert('Could not access the camera: ' + error.message);
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}
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});
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// Camera capture button click handler
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cameraCaptureButton.addEventListener('click', () => {
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// Set canvas dimensions to match video
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cameraCanvas.width = cameraView.videoWidth;
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cameraCanvas.height = cameraView.videoHeight;
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// Draw the current video frame to the canvas
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const context = cameraCanvas.getContext('2d');
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context.drawImage(cameraView, 0, 0, cameraCanvas.width, cameraCanvas.height);
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// Convert canvas to data URL
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const imageDataUrl = cameraCanvas.toDataURL('image/jpeg');
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// Update the image preview with the captured photo
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imagePreview.innerHTML = `<img src="${imageDataUrl}" alt="Player">`;
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// Stop the camera stream and close the camera UI
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stopCameraStream();
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cameraContainer.classList.remove('active');
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// Since we're capturing directly, we don't need to use the file input
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// Instead, store the data URL to use when saving the player
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playerImage.dataset.capturedImage = imageDataUrl;
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playerImage.value = ''; // Clear the file input
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});
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// Camera cancel button handler
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cameraCancelButton.addEventListener('click', () => {
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stopCameraStream();
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cameraContainer.classList.remove('active');
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});
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// Function to stop the camera stream
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function stopCameraStream() {
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if (stream) {
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stream.getTracks().forEach(track => track.stop());
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stream = null;
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}
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}
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// Player form submit
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playerForm.addEventListener('submit', (e) => {
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e.preventDefault();
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const name = document.getElementById('playerName').value;
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const timeInMinutes = parseInt(document.getElementById('playerTime').value);
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const timeInSeconds = timeInMinutes * 60;
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// Get remaining time if it's visible
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let remainingTimeValue = timeInSeconds;
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if (remainingTimeContainer.style.display === 'block') {
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const remainingTimeString = playerRemainingTime.value;
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// Validate the time format
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|
if (!/^\d{2}:\d{2}$/.test(remainingTimeString)) {
|
|
alert('Please enter time in MM:SS format (e.g., 05:30)');
|
|
return;
|
|
}
|
|
remainingTimeValue = parseTimeString(remainingTimeString);
|
|
}
|
|
|
|
// Check for captured image from camera
|
|
let playerImageData = null;
|
|
const capturedImage = playerImage.dataset.capturedImage;
|
|
|
|
// Define the savePlayer function
|
|
const savePlayer = () => {
|
|
const isNewPlayer = document.getElementById('modalTitle').textContent === 'Add New Player';
|
|
|
|
if (isNewPlayer) {
|
|
// Add new player
|
|
const newId = Date.now();
|
|
players.push({
|
|
id: newId,
|
|
name: name,
|
|
timeInSeconds: timeInSeconds,
|
|
remainingTime: timeInSeconds,
|
|
image: playerImageData
|
|
});
|
|
currentPlayerIndex = players.length - 1;
|
|
|
|
// Play player added sound
|
|
audioManager.play('playerAdded');
|
|
} else {
|
|
// Update existing player
|
|
const player = players[currentPlayerIndex];
|
|
player.name = name;
|
|
player.timeInSeconds = timeInSeconds;
|
|
|
|
// Update remaining time based on game state and form input
|
|
if (gameState === 'setup') {
|
|
player.remainingTime = timeInSeconds;
|
|
} else if (gameState === 'paused' || gameState === 'over') {
|
|
player.remainingTime = remainingTimeValue;
|
|
}
|
|
|
|
if (playerImageData !== null) {
|
|
player.image = playerImageData;
|
|
}
|
|
|
|
// Play player edited sound
|
|
audioManager.play('playerEdited');
|
|
}
|
|
|
|
renderPlayers();
|
|
saveData();
|
|
playerModal.classList.remove('active');
|
|
document.getElementById('playerImage').value = '';
|
|
playerImage.dataset.capturedImage = ''; // Clear captured image data
|
|
|
|
// Also play modal close sound
|
|
audioManager.play('modalClose');
|
|
};
|
|
|
|
// Process image: either from captured image or uploaded file
|
|
if (capturedImage) {
|
|
playerImageData = capturedImage;
|
|
savePlayer();
|
|
} else {
|
|
// Check for uploaded file
|
|
const imageFile = document.getElementById('playerImage').files[0];
|
|
if (imageFile) {
|
|
const reader = new FileReader();
|
|
reader.onload = (event) => {
|
|
playerImageData = event.target.result;
|
|
savePlayer();
|
|
};
|
|
reader.readAsDataURL(imageFile);
|
|
} else {
|
|
// Current player's existing image or null
|
|
if (document.getElementById('modalTitle').textContent !== 'Add New Player') {
|
|
playerImageData = players[currentPlayerIndex].image;
|
|
}
|
|
savePlayer();
|
|
}
|
|
}
|
|
});
|
|
|
|
// Cancel button
|
|
cancelButton.addEventListener('click', () => {
|
|
audioManager.play('buttonClick');
|
|
playerModal.classList.remove('active');
|
|
document.getElementById('playerImage').value = '';
|
|
cleanupCameraData();
|
|
audioManager.play('modalClose');
|
|
});
|
|
|
|
// Delete player button
|
|
deletePlayerButton.addEventListener('click', () => {
|
|
audioManager.play('buttonClick');
|
|
|
|
if (players.length <= 2) {
|
|
alert('You need at least 2 players. Add another player before deleting this one.');
|
|
return;
|
|
}
|
|
|
|
players.splice(currentPlayerIndex, 1);
|
|
|
|
if (currentPlayerIndex >= players.length) {
|
|
currentPlayerIndex = players.length - 1;
|
|
}
|
|
|
|
renderPlayers();
|
|
saveData();
|
|
playerModal.classList.remove('active');
|
|
cleanupCameraData();
|
|
|
|
// Play player deleted sound
|
|
audioManager.play('playerDeleted');
|
|
// Also play modal close sound
|
|
audioManager.play('modalClose');
|
|
});
|
|
|
|
// Function to create deep links
|
|
function createDeepLink(action) {
|
|
return deepLinkManager.generateDeepLink(action);
|
|
}
|
|
|
|
// Function to setup deep links
|
|
function setupDeepLinks() {
|
|
// Register handlers for each action
|
|
deepLinkManager.registerHandler('start', () => {
|
|
if (gameState === 'setup' || gameState === 'paused') {
|
|
if (players.length < 2) {
|
|
console.log('Cannot start: Need at least 2 players');
|
|
return;
|
|
}
|
|
gameState = 'running';
|
|
audioManager.play('gameStart');
|
|
startTimer();
|
|
updateGameButton();
|
|
renderPlayers();
|
|
saveData();
|
|
}
|
|
});
|
|
|
|
deepLinkManager.registerHandler('pause', () => {
|
|
if (gameState === 'running') {
|
|
gameState = 'paused';
|
|
audioManager.play('gamePause');
|
|
stopTimer();
|
|
updateGameButton();
|
|
renderPlayers();
|
|
saveData();
|
|
}
|
|
});
|
|
|
|
deepLinkManager.registerHandler('toggle', () => {
|
|
// Simply trigger the game button click
|
|
gameButton.click();
|
|
});
|
|
|
|
deepLinkManager.registerHandler('nextplayer', () => {
|
|
if (gameState === 'running') {
|
|
const nextIndex = findNextPlayerWithTimeCircular(currentPlayerIndex, 1);
|
|
if (nextIndex !== -1 && nextIndex !== currentPlayerIndex) {
|
|
currentPlayerIndex = nextIndex;
|
|
audioManager.play('playerSwitch');
|
|
renderPlayers();
|
|
saveData();
|
|
}
|
|
}
|
|
});
|
|
|
|
deepLinkManager.registerHandler('reset', () => {
|
|
// Show the reset confirmation dialog
|
|
resetButton.click();
|
|
});
|
|
|
|
// Process deep links on page load
|
|
deepLinkManager.processDeepLink();
|
|
}
|
|
|
|
// Clean up when the modal is closed
|
|
function cleanupCameraData() {
|
|
// Clear any captured image data
|
|
if (playerImage) {
|
|
playerImage.dataset.capturedImage = '';
|
|
}
|
|
|
|
// Make sure camera is stopped
|
|
stopCameraStream();
|
|
|
|
// Hide camera UI if visible
|
|
cameraContainer.classList.remove('active');
|
|
}
|
|
|
|
// Make sure to handle rotation by adding window event listener for orientation changes
|
|
window.addEventListener('orientationchange', () => {
|
|
// If camera is active, adjust video dimensions
|
|
if (cameraContainer.classList.contains('active') && stream) {
|
|
// Give a moment for the orientation to complete
|
|
setTimeout(() => {
|
|
// This may cause the video to briefly reset but will ensure proper dimensions
|
|
cameraView.srcObject = null;
|
|
cameraView.srcObject = stream;
|
|
}, 300);
|
|
}
|
|
});
|
|
|
|
// Listen for service worker messages (for receiving actions while app is running)
|
|
navigator.serviceWorker.addEventListener('message', (event) => {
|
|
if (event.data && event.data.type === 'ACTION') {
|
|
console.log('Received action from service worker:', event.data.action);
|
|
deepLinkManager.handleAction(event.data.action);
|
|
}
|
|
});
|
|
|
|
// Service Worker Registration
|
|
if ('serviceWorker' in navigator) {
|
|
window.addEventListener('load', () => {
|
|
navigator.serviceWorker.register('/sw.js')
|
|
.then(registration => {
|
|
console.log('ServiceWorker registered: ', registration);
|
|
|
|
// Setup and handle deep links after service worker is ready
|
|
setupDeepLinks();
|
|
})
|
|
.catch(error => {
|
|
console.log('ServiceWorker registration failed: ', error);
|
|
|
|
// Still try to handle deep links even if service worker failed
|
|
setupDeepLinks();
|
|
});
|
|
});
|
|
} else {
|
|
// If service workers aren't supported, still handle deep links
|
|
window.addEventListener('load', setupDeepLinks);
|
|
}
|
|
|
|
// Also check for hash changes (needed for handling link activation when app is already open)
|
|
window.addEventListener('hashchange', () => {
|
|
console.log('Hash changed, checking for actions');
|
|
deepLinkManager.processDeepLink();
|
|
});
|
|
|
|
// Also check for navigation events that might include search parameters
|
|
window.addEventListener('popstate', () => {
|
|
console.log('Navigation occurred, checking for actions');
|
|
deepLinkManager.processDeepLink();
|
|
});
|
|
|
|
// Initialize the app
|
|
loadData();
|