added hardware
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178
arduino/sketch.ino
Normal file
178
arduino/sketch.ino
Normal file
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#include <bluefruit.h>
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#include <bluefruit.h>
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// Pin definitions for the 9 buttons
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const int buttonPins[] = {1, 2, 3, 4, 5, 6, 8, 9, 10};
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const int numButtons = sizeof(buttonPins) / sizeof(buttonPins[0]);
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// Button state tracking
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struct Button {
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int pin;
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bool lastState;
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unsigned long lastDebounceTime;
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unsigned long pressTime;
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int clickCount;
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bool isPressed;
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bool longPressHandled;
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};
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Button buttons[numButtons];
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// Debounce and timing constants
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const unsigned long debounceDelay = 50;
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const unsigned long doubleClickDelay = 400;
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const unsigned long longPressDelay = 1000;
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// BLE Keyboard object
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BLEDis bledis;
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BLEHidAdafruit blehid;
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// Character mapping for each event
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// 9 buttons * 3 events/button = 27 characters
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const char eventChars[numButtons][3] = {
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{'a', 'b', 'c'}, // Button D1: single, double, long
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{'d', 'e', 'f'}, // Button D2: single, double, long
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{'g', 'h', 'i'}, // Button D3: single, double, long
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{'j', 'k', 'l'}, // Button D4: single, double, long
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{'m', 'n', 'o'}, // Button D5: single, double, long
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{'p', 'q', 'r'}, // Button D6: single, double, long
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{'s', 't', 'u'}, // Button D8: single, double, long
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{'v', 'w', 'x'}, // Button D9: single, double, long
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{'y', 'z', '1'} // Button D10: single, double, long
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};
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void setup() {
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Serial.begin(115200);
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//while ( !Serial ) delay(10); // Wait for serial port to connect.
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Serial.println("Nexus Game Controller Starting...");
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// Initialize buttons
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for (int i = 0; i < numButtons; i++) {
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buttons[i].pin = buttonPins[i];
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pinMode(buttons[i].pin, INPUT_PULLUP);
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buttons[i].lastState = HIGH;
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buttons[i].lastDebounceTime = 0;
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buttons[i].pressTime = 0;
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buttons[i].clickCount = 0;
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buttons[i].isPressed = false;
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buttons[i].longPressHandled = false;
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}
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// Setup Bluetooth
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Bluefruit.begin();
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Bluefruit.setName("Nexus Game Controller");
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Bluefruit.setTxPower(4);
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// Configure and start BLE services
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bledis.setManufacturer("Seeed Studio");
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bledis.setModel("XIAO nRF52840 Sense");
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bledis.begin();
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blehid.begin();
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// Start advertising
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Bluefruit.Advertising.addFlags(BLE_GAP_ADV_FLAGS_LE_ONLY_GENERAL_DISC_MODE);
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Bluefruit.Advertising.addTxPower();
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Bluefruit.Advertising.addAppearance(BLE_APPEARANCE_HID_KEYBOARD);
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Bluefruit.Advertising.addService(blehid);
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Bluefruit.Advertising.addName();
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Bluefruit.Advertising.restartOnDisconnect(true);
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Bluefruit.Advertising.setInterval(32, 244); // in unit of 0.625 ms
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Bluefruit.Advertising.setFastTimeout(30); // number of seconds in fast advertising mode
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Bluefruit.Advertising.start(0); // 0 = Don't stop advertising after n seconds
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Serial.println("Advertising...");
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// Set up connection/disconnection callbacks
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Bluefruit.Periph.setConnectCallback(connect_callback);
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Bluefruit.Periph.setDisconnectCallback(disconnect_callback);
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}
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void connect_callback(uint16_t conn_handle) {
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(void) conn_handle;
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Serial.println("Bluetooth connected");
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}
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void disconnect_callback(uint16_t conn_handle, uint8_t reason) {
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(void) conn_handle;
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(void) reason;
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Serial.println("Bluetooth disconnected");
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}
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void loop() {
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for (int i = 0; i < numButtons; i++) {
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handleButton(&buttons[i], i);
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}
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}
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void handleButton(Button* b, int buttonIndex) {
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bool reading = digitalRead(b->pin);
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// Debounce logic
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if (reading != b->lastState) {
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b->lastDebounceTime = millis();
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}
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if ((millis() - b->lastDebounceTime) > debounceDelay) {
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// If the button state has been stable
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if (reading == LOW && !b->isPressed) { // Button just pressed
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b->isPressed = true;
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b->pressTime = millis();
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b->clickCount++;
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b->longPressHandled = false;
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} else if (reading == HIGH && b->isPressed) { // Button just released
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b->isPressed = false;
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if (!b->longPressHandled) {
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// It's a click, but we need to wait for a potential double click
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} else {
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// This was a long press, so we do nothing on release
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b->longPressHandled = false; // Reset for next time
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}
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}
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}
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// Check for long press
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if (b->isPressed && !b->longPressHandled && (millis() - b->pressTime > longPressDelay)) {
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triggerEvent(buttonIndex, 2); // Long Press
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b->longPressHandled = true;
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b->clickCount = 0; // Reset click count after a long press
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}
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// Check for single/double click timeout
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if (b->clickCount > 0 && !b->isPressed && (millis() - b->pressTime > doubleClickDelay)) {
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if (!b->longPressHandled) {
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if (b->clickCount == 1) {
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triggerEvent(buttonIndex, 0); // Single Click
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} else if (b->clickCount == 2) {
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triggerEvent(buttonIndex, 1); // Double Click
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}
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}
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b->clickCount = 0;
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}
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b->lastState = reading;
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}
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void triggerEvent(int buttonIndex, int eventType) {
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// eventType: 0 = single, 1 = double, 2 = long
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char key = eventChars[buttonIndex][eventType];
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const char* eventStr[] = {"single click", "double click", "long press"};
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Serial.print("Button D");
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Serial.print(buttonPins[buttonIndex]);
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Serial.print(" triggered ");
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Serial.print(eventStr[eventType]);
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Serial.print(" event. Character '");
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Serial.print(key);
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Serial.println("' has been sent.");
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if (Bluefruit.connected()) {
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blehid.keyPress(key);
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delay(10); // a small delay to prevent flooding
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blehid.keyRelease();
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}
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}
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