Files
game-timer/sw.js

52 lines
1.3 KiB
JavaScript

// Updated service worker code - sw.js
const CACHE_NAME = 'timer-cache-v1';
const urlsToCache = [
'/',
'/index.html',
'/styles.css',
'/apps.js',
'/audio.js',
'/icons/android-chrome-192x192.png',
'/icons/android-chrome-512x512.png',
'/icons/apple-touch-icon.png',
'/icons/favicon-32x32.png',
'/icons/favicon-16x16.png',
'/favicon.ico',
'/manifest.json',
'/site.webmanifest'
];
self.addEventListener('install', event => {
event.waitUntil(
caches.open(CACHE_NAME)
.then(cache => {
console.log('Opened cache');
// Use individual cache.add calls in a Promise.all to handle failures better
return Promise.all(
urlsToCache.map(url => {
return cache.add(url).catch(err => {
console.log('Failed to cache:', url, err);
// Continue despite individual failures
return Promise.resolve();
});
})
);
})
);
});
self.addEventListener('fetch', event => {
event.respondWith(
caches.match(event.request)
.then(response => {
// Cache hit - return response
if (response) {
return response;
}
return fetch(event.request);
})
.catch(err => {
console.log('Fetch handler failed:', err);
})
);
});