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nexus-timer/docs/architecture.md
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Markdown

## Data Model
The application maintains a comprehensive data model for managing game state:
```typescript
interface Player {
id: string; // Unique identifier for the player
name: string; // Player's name
avatar: string | null; // Player's avatar (can be null for default)
initialTimerSec: number; // Initial timer value in seconds
currentTimerSec: number; // Current timer value in seconds
hotkey: string | null; // Keyboard hotkey for player control
mqttChar: string | null; // MQTT character for player control
isSkipped: boolean; // Whether the player is skipped
isTimerRunning: boolean; // Whether the player's timer is running
isCurrent: boolean; // Whether this is the current player
isNext: boolean; // Whether this is the next player
}
interface GameState {
players: Player[]; // Array of all players
currentPlayerIndex: number; // Index of the current player
gameMode: 'normal' | 'all-timers'; // Current game mode
gameRunning: boolean; // Whether the game is currently running
isMuted: boolean; // Whether audio is muted
theme: 'light' | 'dark'; // Current theme
mqttBrokerUrl: string; // MQTT broker connection URL
mqttConnectDesired: boolean; // Whether MQTT connection is desired
mqttConnected: boolean; // Current MQTT connection status
mqttReconnectAttempts: number; // Number of reconnection attempts
mqttError: string | null; // Current MQTT error state
// Global Hotkey Controls
globalHotkeyStopPause: string | null; // Hotkey for global stop/pause
globalHotkeyRunAll: string | null; // Hotkey for run all timers
globalHotkeyPassTurn: string | null; // Hotkey for global pass turn
// Global MQTT Controls
globalMqttStopPause: string | null; // MQTT character for global stop/pause
globalMqttRunAll: string | null; // MQTT character for run all timers
globalMqttPassTurn: string | null; // MQTT character for global pass turn
}
```
## Build-time Information & Service Worker Versioning
The application incorporates build-time information and a mechanism for service worker updates:
1. **Version Management**
- Build timestamp
- Git commit hash
- Environment variables
2. **Service Worker**
- Automatic updates
- Cache management
- Offline-first approach
- Update notifications
3. **Build Process**
- Environment-specific configurations
- Asset optimization
- Code splitting
- Tree-shaking
This architecture ensures a maintainable, scalable, and performant application that meets the requirements of a multi-player timer system with remote control capabilities.
* **Minimalist Design:** Focus on clarity and ease of use. Avoid clutter.
* **Large, Clear Timers:** Timers should be easily readable at a glance.
* **Color Coding:** Use color to indicate timer state (e.g., green for running, red for negative time, grey for skipped).
* **Responsive Layout:** The UI should adapt to different (mobile phone) screen sizes.
* **Touch-Friendly:** Buttons and interactive elements should be large enough for easy tapping.
## Tech Stack
* **HTML5:** For structuring the user interface.
* **CSS3:** For styling and visual presentation, including animations. Consider a CSS framework like Tailwind CSS for rapid prototyping.
* **JavaScript:** For application logic, timer functionality, and event handling.
* **MQTT.js** for MQTT communication
* **Web Audio API:** For audio feedback (ticking sounds, alerts).
* **Browser API:** For capturing Players' photo.
* **Screen Wake Lock API:** For preventing of the screen lock in a PWA.
* **Local Storage/IndexedDB:** For persistent storage of player data, timer states, and settings.
* **Service Worker:** Essential for PWA functionality (offline access, push notifications - potential future feature).
* **Manifest File:** Defines the PWA's metadata (name, icons, theme color).
* **Web Framework:** Vith Vite (Vue.js)
* **Tailwind CSS:** Utility-first CSS framework for rapid UI development.
## Data Model (Conceptual for Setup)
```json
{
"players": [
{
"id": "1", "name": "Alice", "avatar": "image_data_or_default",
"initialTimerSec": 3600, "currentTimerSec": 3600,
"hotkey": "a", "mqttChar": "x", "isSkipped": false
}
],
"globalHotkeyStopPause": "s",
"globalMqttStopPause": "p",
"globalHotkeyRunAll": "r",
"globalMqttRunAll": "t",
"globalHotkeyPassTurn": "n",
"globalMqttPassTurn": "m",
"mqttBrokerUrl": "ws://localhost:9001",
"mqttConnectDesired": true,
"currentPlayerIndex": 0,
"gameMode": "normal",
"isMuted": false,
"theme": "light"
}
```
## Build-time Information & Service Worker Versioning
The application incorporates build-time information and a mechanism for service worker updates:
1. **Build Timestamp:**
* The build date and time are automatically injected into the application during the Vite build process.
* This is configured in `vite.config.js` using Vite's `define` feature, making `import.meta.env.VITE_APP_BUILD_TIME` available in the Vue components.
* The timestamp (formatted for the `sk-SK` locale) is displayed on the "About" screen (`src/views/InfoView.vue`).
2. **Service Worker Cache Versioning:**
* The `CACHE_VERSION` constant within the service worker (`src/sw.js`) is also dynamically generated during the Vite build.
* `vite.config.js` uses the `define` feature to replace a placeholder (`__APP_CACHE_VERSION__`) in `src/sw.js` with a unique version string. This string typically incorporates the application's version from `package.json` and a build timestamp (`Date.now()`) to ensure uniqueness.
* The `src/sw.js` file is configured as a separate Rollup entry point in `vite.config.js` so that Vite processes it and performs this replacement, outputting the final `service-worker.js` to the `dist` directory root.
* When a new version of the app is deployed with a changed `service-worker.js` (due to this new `CACHE_VERSION`), the browser detects the difference. The updated service worker installs, and upon activation, it clears out old caches associated with previous versions. This mechanism is key to how the PWA updates and provides users with the latest assets. The "Check for Update" feature on the "About" screen manually triggers the browser to check for a new `service-worker.js` file.